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IME languages are not recognized when entering input in Mobile and WebGL...
Open the attached project "InputAndTMPInput-TestProject.zip" In File > Build Settings make sure that the WebGL Platform is select... Read more
IME languages are not recognized when entering input in Mobile and WebGL...
Open the attached project "InputAndTMPInput-TestProject.zip" In File > Build Settings make sure that the WebGL Platform is select... Read more
"Invalid raw input data size: 0 bytes" errors are thrown when testing a ...
How to reproduce:1. Open the attached “InputSteamDeck.zip“ project from Google Drive2. Build the project3. Open the project on Steam... Read more
Input Debugger window naming is inconsistent with the window title being...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open Analysis dropdown (Window > Analysis) Observe... Read more
No Prompt to restart the Editor appears when Changing Active Input Handl...
Steps to reproduce: Open any Project Navigate to Edit > Project Settings > Player At the top right corner of the Window click ... Read more
Input.GetKey() does not log symbols when using a Japanese keyboard
Reproduction steps: Download and activate the “Japanese - Romaji” keyboard Open the attached project “GetKeyRepro.zip” Enter Play Mo... Read more
Input.GetMouseButton(1) is not updated when releasing LMB and RMB outsid...
Reproduction steps: Open the attached “Input GetMouseButton_1 Issue” project Open the “SampleScene” scene Enter the Play Mode While ... Read more
[Input] Keys on the top of the alphanumeric keyboard and keys in the num...
Steps to reproduce:1. Open the “KeyTest” project2. Open “SampleScene” scene3. Enter Play Mode4. Observe the text in the top left cor... Read more
“input.GetMouseButton” events are duplicated when printing them
How to reproduce:1. Open the user’s attached “My project (2).zip” project2. Enter Play Mode3. Left-click in the Game view and observ... Read more
Error message is insufficient when Input is not set-up
How to reproduce:1. Open the project from comments2. Enter Scene "SampleScene"3. Enter Play Mode4. Observe Error in Console Actual r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected