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Won't Fix
Won't Fix in 2023.1.X
Votes
0
Found in
2021.3.9f1
2022.1.15f1
2022.2.0b7
2023.1.0a9
Issue ID
UUM-13150
Regression
No
IME languages are not recognized when entering input in Mobile and WebGL Builds
- Open the attached project "InputAndTMPInput-TestProject.zip"
- In File > Build Settings make sure that the WebGL Platform is selected
- Add "Main" Scene in the Scenes in Build
- Build and Run
- Change keyboard language to Japanese
- In the Build enter "hehe" into "Input Field" field and in the "TMP Input Field"
- Observe the output
Expected result: "へへ" symbols are written
Actual result: "hehe" is written
Reproducible with: 2021.3.9f1, 2022.1.15f1, 2022.2.0b7, 2023.1.0a9
Could not test with: 2020.3.39f1 - due to UUM-1136
Notes:
- Tested and reproduced with other languages - Japanese - Romaji, Pinyin - Simplified، Persian, Ainu، Arabic, Armenian, Assamese, Syriac, Bangla, Bodo.
- Does not reproduce on Mac and Windows Standalone
- With Persina, Arabic, Bangla, Bodo languages TMP Input is not working on iOS
- With Armenian language non of the Input fields are working on iOS
- With Arabic, Bodo and Armenian languages TMP Input is not working on iOS
- Japanese language works as expected on both Android and iOS
Tested and reproduced with devices:
- VLNQA00467 - Galaxy S21 Ultra 5G (SM-G998B), CPU: Exynos 2100, GPU: Mali-G78, OS: 11
- VLNQA00352 - iPhone 12 Pro (MGML3ET/A), CPU: A14 Bionic, GPU: Apple designed
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Resolution Note:
This is working as intended. Input via IME is currently not supported on the Web platform. We will update this documentation page accordingly: https://docs.unity3d.com/Manual/IMEInput.html
Resolution Note (2023.1.X):
This is working as intended. Input via IME is currently not supported on the Web platform. We will update this documentation page accordingly: https://docs.unity3d.com/Manual/IMEInput.html