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[iOS] [Android] "OnMouse" events are not triggered on mobile builds
How to reproduce:1. Open project "MouseEventIssue.zip"2. Go to the Build Settings and build for iOS3. Deploy the app to the device4.... Read more
GC.Alloc occurs when using Input from Core RP Library
How to reproduce:1. Open the user's attached project2. Open scene PATH*/Start3. Go to Window -> Analysis -> Profiler4. Enable ... Read more
[iOS] Input is not registered when using "Both" configuration as the inp...
Reproduction steps:1. Download and open the attached "arfoundation-samples.zip" project2. Build and deploy the project to iOS3. Atte... Read more
Input lag on macOS 12.3.1 when the native touchpad input system is used
Reproduction steps:1. Open the attached project2. Open the "SampleScene" and enter the Play mode3. Drag 2 fingers in circles on the ... Read more
The left mouse button remains held when focusing the Player by. clicking...
How to reproduce:1. Open the attached “InputSystemBug_Source.zip” project2. Open the “SampleScene” Scene3. Build And Run4. Left-clic... Read more
Errors thrown when listening to InputSystem.onAnyButtonPress
Reproduction steps:1. Open the attached project2. Enter Play mode3. Click anywhere on the Play screen Expected result: The pressed b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument