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GUILayout.EndHorizontal() throw an exception after calling BuildPipeline...
Repro steps:1) Open the project2) Go to Bundle -> Bundle Do in Menu bar3) Click Build AssetBundle4) Notice that exception is thro... Read more
[MenuItem("menu/menuItem _X")] doesn't register lowercase inputs
Steps to repro:1. Open the attached project2. Press ctrl+G, observe the message in the console that input was registered.3. Press ke... Read more
EditorGUIUtility.labelWidth inconsistent between Layout and Repaint passes
Steps to reproduce: 1. Open attached project2. Open scene "Main"3. Select "Inspector Helper" in hierarchy4. Resize inspector of "Ins... Read more
OSX Color Picker doesn't retain size and configuration
To reproduce:a) If not already enabled, enable Preferences->General->OS X Color Picker.b) Click on a color variable somewhere;... Read more
Vertical text is blurry. (example: Rect Transform anchor presets)
1. Open the attached project2. Open "testscene" scene (it has Canvas and Button)3. Select Button in Hierarchy4. Look at Inspector an... Read more
different event order for context click
1) Error:When using the right click in Mac, the order of events are:-MouseDown-ContextClick-MouseUp but in Windows, they are:-MouseD... Read more
[GUI.Matrix] Scaled matrix breaks internal layout if scale isn't 1
To reproduce:- Open attached project- Open the scene "testScene"- Click Play button Expected behavior: rightmost menu should look li... Read more
Tabbing through controls jumps back to "active" checkbox for the game ob...
Steps to reproduce : - import the project attached- select the Main Camera- in the inspector select the first Enabled property- pres... Read more
Image added to the label in PropertyDrawer.OnGUI() is displayed in the w...
How to reproduce:1. Open the attached project2. Open Test scene3. Select Camera game object4. Notice that modifying the image of the... Read more
Crash maximizing tabs
To reproduce:1. Open editor2. Maximize scene tab3. Editor crashes Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used