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[IL2CPP] Generated code fails to compile when building a project that us...
How to reproduce: 1. Open the user attached "IL2CPP_Bug" project 2. Make sure the scripting backend is set to IL2CPP 3. Build the pr... Read more
[IL2CPP] Build fails on x86 with C++ source code native plugins
Steps to reproduce: 1. Download attached project 2. Change architecture to x86 3. Build project Expected results: Build is successf... Read more
Build creates "_BackUpThisFolder_ButDontShipItWithYourGame\il2cppOutput\...
Steps to reproduce: 1. Create a new project 2. Switch platform to UWP and build project 3. Navigate to "BuildLocation\GameName_BackU... Read more
[IL2CPP] converting double to uint32 results in wrong value
How to reproduce: 1. Build the attached project with IL2CPP backend. 2. Run the player 3. Check the "UInt32Max" and "Back to Uint32"... Read more
[UWP] System.Net.NetworkInformation.NetworkInterface.GetAllNetworkInterf...
Steps to reproduce: 1. Download attached project 2. Make sure that "InternetClient", "InternetClientServer" and "PrivateNetworkClien... Read more
[IL2CPP][Android]Using System.Net.Sockets.Socket.IOControl with IL2CPP t...
To reproduce: 1. Open the user's attached project 2. Make sure the Scripting Backend is set to IL2CPP 3. Build and Run Excepted res... Read more
String Literal may be garbage collected when building project with IL2CP...
How to reproduce: 1. Download .Net 5 SDK 2. Open the user attached "TestStringLiteral.zip" project 3. Change the Scripting Backend t... Read more
Build using il2cpp and Burst crashes when opening
How to reproduce: 1. Open attached project "URP_Magica.zip" 2. Build the project 3. Open the build Expected result: Build does not ... Read more
[Android] IL2CPP Makes API Call Fail Using Await
To reproduce: 1. Open the QA's attached project 2. Switch platform to Android 3. Build and Run 4. Once built press the camera shutte... Read more
Player crashes on il2cpp::os::Thread::GetCurrentThread() + 83 when shut...
How to reproduce: 1. Open the attached provided in the link in the Edit section 2. Build and run 3. When the PLayer launches let it... Read more
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