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[IL2CPP] Generated code fails to compile when building a project that us...
How to reproduce:1. Open the user attached "IL2CPP_Bug" project2. Make sure the scripting backend is set to IL2CPP3. Build the proje... Read more
[IL2CPP] Build fails on x86 with C++ source code native plugins
Steps to reproduce:1. Download attached project2. Change architecture to x863. Build project Expected results: Build is successfulAc... Read more
Build creates "_BackUpThisFolder_ButDontShipItWithYourGame\il2cppOutput\...
Steps to reproduce:1. Create a new project2. Switch platform to UWP and build project3. Navigate to "BuildLocation\GameName_BackUpTh... Read more
[IL2CPP] converting double to uint32 results in wrong value
How to reproduce:1. Build the attached project with IL2CPP backend.2. Run the player3. Check the "UInt32Max" and "Back to Uint32" va... Read more
[UWP] System.Net.NetworkInformation.NetworkInterface.GetAllNetworkInterf...
Steps to reproduce:1. Download attached project2. Make sure that "InternetClient", "InternetClientServer" and "PrivateNetworkClientS... Read more
"IndexOutOfRangeException" in "UIElements.Layout.LayoutManager.DestroyNo...
Reproduction steps:1. Open the attached "repro_IN-49088.zip" project2. Open the "Main" Scene3. Go to "File > Build Settings..."4.... Read more
IL2CPP build fails when project includes System.Drawing.Common.dll
How to reproduce:1. Open the attached “SystemDrawingBug.zip” project2. Build with IL2CPP Scripting Backend Expected result: Build is... Read more
Build using il2cpp and Burst crashes when opening
How to reproduce:1. Open attached project "URP_Magica.zip"2. Build the project3. Open the build Expected result: Build does not cras... Read more
[Android] IL2CPP Makes API Call Fail Using Await
To reproduce:1. Open the QA's attached project2. Switch platform to Android3. Build and Run4. Once built press the camera shutter ic... Read more
Player crashes on il2cpp::os::Thread::GetCurrentThread() + 83 when shut...
How to reproduce:1. Open the attached provided in the link in the Edit section2. Build and run3. When the PLayer launches let it run... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GameObjects change Hierarchy order when undoing adding Component to multiple GameObjects
- [macOS] Editor crashes after entering Play mode with overlapping GameObjects with Cloth Component and Cloth Inter-Collision enabled
- Look Dev constantly regenerates the default Volume Profile when set to "None" instead of using the default one
- Look Dev errors are spammed when opening a new HDRP project when Look Dev was added to the layout in the previous project
- URP Scene Templates are not editable when first opened from the New Scene dialog