Search Issue Tracker
[IL2CPP] Managed Code Stripping strips a parameterless constructor from ...
Reproduction steps:1. Open the attached "1263916 repro" project2. Open Build Settings from File > Build Settings3. Make sure that... Read more
IL2CPP build cannot generate Ahead-Of-Time code
How to reproduce:1. Open user-submitted project (AotBug.zip)2. Open "SampleScene.unity" scene3. Play the scene4. Press "Test" button... Read more
IL2CPP build cannot create process
How to reproduce:1. Open user-submitted project (UnityFileBrowser.zip)2. Open scene "FileBrowserDemo.unity"3. Ensure scripting backe... Read more
Unhandled exception when building IL2CPP with unsafe (void**)(*(void**) ...
Steps to reproduce:1. Open user attached project2. Enable Unsafe Code in Player Settings3. Switch from Mono to IL2CPP Scripting Back... Read more
IL2CPP fails to build with conversion error "error C2440"
How to reproduce:1. Open the user's attached project2. Make sure Scripting Backend is set to IL2CPP3. Build And Run Expected results... Read more
[IL2CPP] System.ComponentModel.Win32Exception is thrown when trying to o...
How to reproduce:1. Open the attached project ("case_1188408-TestFileBrowser.zip")2. Open the repro scene ("SampleScene")3. Enter Pl... Read more
[IL2CPP] Player crashes when calling Process.GetCurrentProcess().StartTime
Steps to reproduce:1. Download attached project2. Build project for Standalone with IL2CPP backend Actual results: Player crashes wh... Read more
[IL2CPP] Using System.Net.Sockets.Socket.IOControl and IL2CPP crashes th...
To reproduce: 1. Download attached project "502279.zip" and open in Unity2. Open "test" Scene3. Change Scripting Backend to IL2CPP4.... Read more
Android build with IL2CPP scripting back-end crashes when using Linq
To reproduce:1. Open attached project2. Build it for Android on IL2CPP scripting back-end Expected: application does not crashActual... Read more
Dllimport Charset works incorrectly in IL2CPP Standalone Player
Steps to reproduce:1. Open user attached project2. In Player Settings, set Mono as Scripting Backend3. Build and run Standalone4. Ob... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Safe area ignores navigation bar on Android when targeting level 35 API or higher
- File watcher does not trigger after the AcquireFloatingLease and before the Entitlement check
- HDR Output gets disabled in the Editor when Reflection Probe is enabled during runtime
- The "Build and Run" Menu option tries to build for the selected Build Platform instead of the Active Build Platform
- Font kerning breaks at runtime when multiple UI Documents use different fonts