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Windows and Mac standalone players with IL2CPP do not have null checks e...
This makes null reference exceptions crash the player in non-development builds. Read more
Stacktrace sentries are enabled in development builds of Windows and Mac...
Stacktrace sentries significantly affect code size and performance, making development builds useless for profiling. Read more
[IL2CPP] Incorrect stack trace is being returned when logging an error w...
To reproduce:1. Open user's attached project2. Open "scene" and hit play-- Notice that errors are being logged into the console with... Read more
Error adding a delegate using EventInfo.AddEventHandler on AOT targets
To reproduce:1) Open attached project2) Build and run on IL2CPP based platform (Tested Windows and WebGL) Expected: The scene works ... Read more
Windows Standalone builds with IL2CPP dynamically link C++ runtime
This makes builds unable to run on computers without C++ redistributable installed. Read more
[IL2CPP] Build fails with 'System.String CthData.Range::StringFormInt(Sy...
Reproduction steps:1. Open the attached project.2. Go to "Build Settings > iOS > Player Settings > Other Settings > Conf... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build Profiles window Build Profiles functionality breaks when the newly created Build Profile has a lot of symbols in the name
- Crash on PlayableGraphBindings::DestroyOutputInternal when entering Play Mode in a specific project
- Editor Freezes when instantiating TMP text formatted with rich text tags in non Latin languages
- Crash on YAMLRead::TransferTypelessData when opening a specific project
- Inconsistent Placement of Search Clear (X) Icon in "Preset Manager"