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Fixed in 6000.0.63f1, 6000.2.14f1, 6000.3.0f1, 6000.5.0a1
Fix In Review for 6000.4.0a6
Under Consideration for 6000.4.X
Votes
0
Found in
6000.0.60f1
6000.2.8f1
6000.3.0b5
6000.4.0a2
Issue ID
UUM-122215
Regression
No
Crash on PlayableGraphBindings::DestroyOutputInternal when entering Play Mode in a specific project
How to reproduce:
1. Open the attached “IN-114018.zip” project
2. Open the “SampleScene”
3. Enter Play Mode
4. Observe the crash
Reproducible in: 2023.1.0a1, 6000.0.60f1, 6000.2.8f1, 6000.3.0b5, 6000.4.0a2
Reproducible on: Windows 11
Not reproducible on: No other environments tested
First few lines of stack trace:
{noformat}0x00007FF8A11E7B33 (Unity) PlayableGraphBindings::DestroyOutputInternal
0x00007FF8A0435B16 (Unity) PlayableGraph_CUSTOM_DestroyOutputInternal
0x0000023CBA2A362D (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Playables.PlayableGraph:DestroyOutputInternal_Injected (UnityEngine.Playables.PlayableGraph&,UnityEngine.Playables.PlayableOutputHandle&)
0x0000023CBA2A3573 (Mono JIT Code) UnityEngine.Playables.PlayableGraph:DestroyOutputInternal (UnityEngine.Playables.PlayableOutputHandle)
0x0000023CBA2A34F3 (Mono JIT Code) UnityEngine.Playables.PlayableGraph:DestroyOutput<UnityEngine.Animations.AnimationPlayableOutput> (UnityEngine.Animations.AnimationPlayableOutput){noformat}
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Resolution Note (fix version 6000.3.0f1):
Fixed in 6000.3.0f1
Resolution Note (fix version 6000.2.14f1):
Fixed in 6000.2.14f1
Resolution Note (fix version 6000.0.63f1):
Fixed in 6000.0.63f1