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Fixed in 6000.0.63f1, 6000.2.14f1, 6000.3.0f1, 6000.5.0a1

Fix In Review for 6000.4.0a6

Under Consideration for 6000.4.X

Votes

0

Found in

6000.0.60f1

6000.2.8f1

6000.3.0b5

6000.4.0a2

Issue ID

UUM-122215

Regression

No

Crash on PlayableGraphBindings::DestroyOutputInternal when entering Play Mode in a specific project

Timeline

-

How to reproduce:
1. Open the attached “IN-114018.zip” project
2. Open the “SampleScene”
3. Enter Play Mode
4. Observe the crash

Reproducible in: 2023.1.0a1, 6000.0.60f1, 6000.2.8f1, 6000.3.0b5, 6000.4.0a2

Reproducible on: Windows 11
Not reproducible on: No other environments tested

First few lines of stack trace:

{noformat}0x00007FF8A11E7B33 (Unity) PlayableGraphBindings::DestroyOutputInternal
0x00007FF8A0435B16 (Unity) PlayableGraph_CUSTOM_DestroyOutputInternal
0x0000023CBA2A362D (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Playables.PlayableGraph:DestroyOutputInternal_Injected (UnityEngine.Playables.PlayableGraph&,UnityEngine.Playables.PlayableOutputHandle&)
0x0000023CBA2A3573 (Mono JIT Code) UnityEngine.Playables.PlayableGraph:DestroyOutputInternal (UnityEngine.Playables.PlayableOutputHandle)
0x0000023CBA2A34F3 (Mono JIT Code) UnityEngine.Playables.PlayableGraph:DestroyOutput<UnityEngine.Animations.AnimationPlayableOutput> (UnityEngine.Animations.AnimationPlayableOutput){noformat}

  1. Resolution Note (fix version 6000.3.0f1):

    Fixed in 6000.3.0f1

  2. Resolution Note (fix version 6000.2.14f1):

    Fixed in 6000.2.14f1

  3. Resolution Note (fix version 6000.0.63f1):

    Fixed in 6000.0.63f1

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