Search Issue Tracker
Active
Votes
0
Found in
6000.0.60f1
6000.2.8f1
6000.3.0b6
6000.4.0a2
Issue ID
UUM-122222
Regression
No
Build Profiles window Build Profiles functionality breaks when the newly created Build Profile has a lot of symbols in the name
Steps to reproduce:
- Create a new Unity project using the Universal 3D template
- Open the Build Profiles window (File > Build Profiles)
- Click the "Add Build Profile" button
- Select the QNX platform
- Copy and paste the QNX platform name over and over again until the character limit is reached
- Click the "Add Build Profile" button
- Observe the Console window
- Try to rename or duplicate the newly created QNX Build Profile
- Observe the Build Profiles window
Actual results: "AssetDatabase file scanner found file that has a name that is too long." and "ArgumentException: Invalid path" errors are thrown and Build Profiles functionality like renaming or duplicating does not work anymore
Expected results: No errors are thrown and Build Profiles functionality like renaming or duplicating works as expected
Reproducible with versions: 6000.0.60f1, 6000.2.8f1, 6000.3.0b6, 6000.4.0a2
Tested on (OS): MacOS SIlicon Sequoia 15.6.1, Ubuntu 24.04
Notes:
- Does not reproduce with classic platforms like MacOS, Windows etc.
- Does not reproduce if the long name has no symbols
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit Debugger Pick Element does not react to the Burst Inspector window when hovering over the Burst Inspector window
- Some buttons in the Burst Inspector window crop the button text from the left side making it unreadable when the window is smaller, and the window has to be almost fullscreen for the full button text to show
- Text in the Burst Inspector Left side panel overlaps/goes out of bounds when scrolling
- Multiple "Incompatible keyword states" or “Keyword state size mismatch (60 vs 59 keywords)“ Errors when opening the project
- Non-editable Repeat - X and Repeat - Y settings appear when UI Builder Canvas Background is set to image
Add comment