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[WebGL] "Not implemented: Class::FromIl2CppType" error is thrown and a c...
How to reproduce:1. Open the attached project2. Make a WebGL build3. Host the WebGL build4. Open the built WebGL Player in a browser... Read more
[IL2CPP] Player crashes when calling Process.GetCurrentProcess().StartTime
Steps to reproduce:1. Download attached project2. Build project for Standalone with IL2CPP backend Actual results: Player crashes wh... Read more
[UWP] IL2CPP build fails when project contains a .winmd file that is com...
Steps to reproduce:1. Download attached project2. Switch platform to UWP.3. In toolbar select Tools -> Vungle -> Prepare Windo... Read more
[IL2CPP] IL2CPP builds does not catch System.ArgumentException when tryi...
Socket.Bind(new IPEndPoint(IPAddress.IPv6Any, 5000)) throws exception (System.ArgumentException) and catch (Exception e) does not ca... Read more
[iOS, il2cpp] System.DateTime.Now is slow on the first run
To reproduce:1. Open project attached by QA2. Build it for iOS3. In XCode's top menu bar select Product -> Profile4. From the ins... Read more
[iOS] [IL2CPP] [.NET 4.6] Confused SyncEvent call in iOS build for .NET ...
Reproduction Steps:1. Open User's project2. Switch platform to iOS3. Build4. Try to compile in XCode Notice that compiler throws err... Read more
[Serialization] [IL2CPP] BinaryFormatter.Deserialize method fails to des...
How to reproduce:1. Open the attached Unity project ("1361559_2021.2.0a18_repro.zip")2. Build And Run Expected result: dummyFloatVal... Read more
”DateTimeNow” reports the wrong date on mobile devices when having a spe...
How to reproduce:1. In the device settings, change Time Zone to Amsterdam2. Build And Run the user’s attached “iOS_Clock_Issue.zip” ... Read more
IL2CPP build returns incorrect results when using Pointer Arithmetic
How to reproduce:1. Open the user-attached project “TestUnityProject”2. Open the “IL2CPP_pointer_arithmetic_bug_report” scene3. Clic... Read more
Function with a return type of void*[] causes a C++ compiler error on IL...
Reproduction steps: Create a new project Import the “NewBehaviourScript.cs” script Attach the “NewBehaviourScript.cs” to any GameObj... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Limited information is provided when a Shader Compiler timeout occurs
- Search list view elements size setting is not preserved across other Search tabs
- Player crashes upon launch when a folder is deleted as a prebuild step
- Crash on System.RuntimeType:IsAssignableFrom when entering Play Mode in a specific scene
- Text and background colors contrast makes item list difficult to read when selected in Search window