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Crash when selecting a Material
Reproduction steps: 1. Open attached project "Case_1368933.zip" 2. Set the Active Graphics API to either Metal, Vulkan, OpenGL Core,... Read more
[Android][Hybrid Renderer][Vulkan] Error SwappyVk: "Failed to wait for f...
How to reproduce: 1. Download and open the user's project 2. Navigate to the Build folder in the Project window and select one of th... Read more
"unity_WorldToObject" is not the inverse of "unity_ObjectToWorld" when a...
How to reproduce: 1. Open the user's attached project "MatrixBug.zip" 2. Load the Scene "MatrixBug" 3. In the Hierarchy select the "... Read more
Crash when trying to render a specific submesh with CommandBuffer.DrawRe...
How to reproduce: 1. Open the attached project 2. Open the _main Scene 3. Click Play 4. Click Play on Sandbox 1 Expected result: Th... Read more
[Hybrid Renderer V2] No error/warning when trying to use HRV2 with URP a...
When using HRV2 with URP and SRP Batcher OFF, nothing renders without any error/warning. The rendering works correctly after togglin... Read more
Assertion failed on expression: '0 == m_CurrentBufferBindMask[kUnityPerD...
How to reproduce: 1. Open the attached project named "TPC_StripRepro.zip" 2. Open Project Settings -> Editor -> Shader Compilation -... Read more
Frame debugger for SRP Batcher reports unexpected Vertices and Indices r...
How to reproduce: 1. Open the attached project named "Case_1239035" 2. Open the SampleScene 3. Open the "Clone Quads.cs" and check w... Read more
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