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Frame debugger for SRP Batcher reports unexpected Vertices and Indices r...
How to reproduce:1. Open the attached project named "Case_1239035"2. Open the SampleScene3. Open the "Clone Quads.cs" and check whic... Read more
Assertion failed on expression: '0 == m_CurrentBufferBindMask[kUnityPerD...
How to reproduce:1. Open the attached project named "TPC_StripRepro.zip"2. Open Project Settings -> Editor -> Shader Compilati... Read more
[Hybrid Renderer V2] No error/warning when trying to use HRV2 with URP a...
When using HRV2 with URP and SRP Batcher OFF, nothing renders without any error/warning.The rendering works correctly after toggling... Read more
Crash when trying to render a specific submesh with CommandBuffer.DrawRe...
How to reproduce:1. Open the attached project2. Open the _main Scene3. Click Play4. Click Play on Sandbox 1 Expected result: The gam... Read more
"unity_WorldToObject" is not the inverse of "unity_ObjectToWorld" when a...
How to reproduce:1. Open the user's attached project "MatrixBug.zip"2. Load the Scene "MatrixBug"3. In the Hierarchy select the "Cub... Read more
[Android][Hybrid Renderer][Vulkan] Error SwappyVk: "Failed to wait for f...
How to reproduce:1. Download and open the user's project2. Navigate to the Build folder in the Project window and select one of the ... Read more
Crash when selecting a Material
Reproduction steps:1. Open attached project "Case_1368933.zip"2. Set the Active Graphics API to either Metal, Vulkan, OpenGL Core, O... Read more
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