Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2020.2.X, 2021.1.X
Votes
0
Found in
Issue ID
1300072
Regression
No
[Hybrid Renderer V2] No error/warning when trying to use HRV2 with URP and SRP Batcher OFF
When using HRV2 with URP and SRP Batcher OFF, nothing renders without any error/warning.
The rendering works correctly after toggling SRP Batcher ON in the RenderPipeline settings.
Steps to reproduce :
- Open the project
- Launch 'Main' scene
- Nothing should render at this point, whereas there is a red cylinder located at position (0,0,0)
- Open Assets/UniversalRenderPipelineAsset.asset file
- In the 'Advanced' section, tick the SRP Batcher field to ON
- Re-launch 'Main' scene
- The cylinder should render correctly
Important note : After setting the SRP Batcher ON and toggling it OFF again, the scene still renders.
We need to delete the Library folder with the SRP Batcher set to OFF to reproduce the bug through the steps mentioned above.
Expected result :
- Warning/Error when doing something wrong (here, issue a log when SRP Batcher is OFF with HRV2 enabled)
- Deterministic results, not depending on the Library folder. But that's likely a separated issue unrelated to the hybrid renderer.
Actual result :
- Silently ignore errors and renders nothing
- Behavior depends on Library folder
Reproduced with 2020.2.0b12 + hybrid 0.12.0-preview.20 / 2021.1.0a9 + hybrid 0.12.0-preview.13
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UnityLinker causes crash when outputting snapshot data for very large projects
- Camera Preview does not detect multiple cameras with same GameObject name
- Crash on TypeTreeIterator::Children() when renaming a corrupted asset while Asset Serialization is set to Mixed
- Cameras (Camera.targetDisplay) render only to Display 0 in the Player when Multi-Display setup is used and DX12 API is set
- [Vulkan] _CameraOpaqueTexture produces a feedback effect on Android Adreno devices when using Vulkan
Add comment