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Scene view turns black when using a custom Mesh Renderer
How to reproduce:1. Open the attached “mesh-project“2. Open the “OutdoorsScene“ Scene3. Enter Play Mode4. Open the Scene view window... Read more
Bunch of shader warnings on new 3D HDRP and HDRP Sample Scene template p...
Open any HDRP project on mac with recent version. I used 2023.2.a19 with simple 3D HDRP template. expected: console is clear result:... Read more
[HDRP] Decal additive normal blending doesn't work on shadergraph materials
Steps to reproduce: Download and open the scene in the attached project Look at the rendering of the game view Enable/disable "Addit... Read more
[HDRP] HDRP has a hard limit of 64 total lights in an area which causes ...
Steps to reproduce:1. Open the attached project "T1583220.zip"2. Open the "OutdoorsScene.unity"3. Enter Play Mode Expected results: ... Read more
Prefab previews are dark in HDRP when using defaultHDMaterial
Reproduction steps:1. Create a new HDRP project2. Create a Sphere and drag it to the project window to create a Prefab out of it3. S... Read more
Realtime Reflection Probes in HDRP stop working and NullReferenceExcepti...
Reproduction steps:1. Open the attached “IN-55505_HDRP Probe NRE.zip“ project2. Open the “LaunchScene”3. Go to File > Build Setti... Read more
[XR]The physically based sky and volumetric clouds are rendered only for...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/BugReports/PBSandVolumetricClouds/PBSandVolumetricCl... Read more
Non-metallic object gets blown out from sky reflection when using APV an...
Reproduction steps:1. Open the "IN-43986.zip" project2. Open "Assets/Scenes/SampleScene"3. In the Scene view, observe the "NonMetall... Read more
[HDRP] Garbage Collection issue with Ray Traced Reflections
Details on forum post here : https://forum.unity.com/threads/hdrp-dxr-garbage-and-performance.1449130/ Read more
[HDRP] Water Surface component overlaps in Inspector and NullReferenceEx...
Reproduction steps:1. Open the “WaterSurfaceIssue“ project2. Open the “Main” scene3. Select the “Water” GameObject4. Expand the “Wat... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS