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Excessive ghosting compared to the Unity 2020.3 stream when TAA and Dept...
How to reproduce:1. Open the user-attached project “2022 Project”2. Open the “SampleScene” scene3. Enter the Play Mode and move the ... Read more
No option to change the UV channel when using Fabric shaders
Reproduction steps:1. Open the attached project “UV_Channel”2. Open Scene “Assets/VSO/Scenes/Kitchen.unity”3. In the Project window ... Read more
[HDRP] Console erros spamming when adding rendering API OpenGLCore or Op...
Repro steps: create new project with HDRP 3D template open Project Settings add OpenGL Core to the Rendering API list (no need to sw... Read more
Memory Leak error when no directional light is present in the Scene and ...
Reproduction steps:1. Open the attached “HDRPTestProject” project2. Open “OutdoorsScene” scene3. Enter the Play Mode Expected result... Read more
DLSS "Ultra Performance" mode performs worse than other DLSS modes
How to reproduce:1. Open the user-attached project “hdrp_dlss_ultra_performance_bugreport”2. Open the “OutdoorsScene” scene3. On the... Read more
Material thumbnail is shown as black when using HDRP/Lit Shader
How to reproduce:Open the attached project "Material 2022 2 8f1.zip" Expected results: The thumbnail of "New Material.mat" in the Pr... Read more
"Instructions should not read uninitialized value" errors when compiling...
Reproduction steps:1. Open the attached project “Shader_ERROR”2. In the Project window select “Assets/New Shader Graph.shadergraph”3... Read more
Shaders in Xbox occupy significantly more RAM than on PC
Bug observed on Xbox series S. Customer (Harebrained Schemes in this case) built their project for PC and Xbox, and the shader size ... Read more
[HDRP] Double shadow filtering settings
There are double shadow filtering settings on Directional and Punctual lights. We should only show Directional settings for Directio... Read more
[HDRP] Water Surface component overlaps in Inspector and NullReferenceEx...
Reproduction steps:1. Open the “WaterSurfaceIssue“ project2. Open the “Main” scene3. Select the “Water” GameObject4. Expand the “Wat... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS