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[MacOS] Editor crashes on RenderTexture::GetSRGBReadWrite() const when r...
How to reproduce: 1. Extract the attached project ('a.zip') 2. Open the Terminal and run the following command: "Unity path" -batchm... Read more
DrawMeshInstancedIndirect does not render all meshes after re-focusing t...
How to reproduce: 1. Open the attached project named "Case_1335967" 2. Open the PouchRenderTest Scene 3. Enter Play mode 4. Observe ... Read more
SetConstantBuffer resets to default when reimporting the script in the P...
Reproduction steps: 1. Open the attached project "Demo.zip" 2. Open "BugDemo.unity" Scene 3. In the Hierarchy window select the sphe... Read more
The Number of Verts Rendered in a Scene changes when changing Editor Ver...
Reproduction steps: 1. Open user attached Project 2. Open Performance scene 3. Make sure GameView aspect is set to 1920x1080 4. Pres... Read more
Only the first submesh is drawn when using DrawMeshInstancedIndirect method
Reproduction steps: 1. Open the attached project ("MeshInstancedTest.zip") 2. Enter the Play-Mode Expected result: When using DrawM... Read more
SRPBatcher not increasing CBuffer size when material shader is changed
Reproduction steps: 1. Open the attached project ("SRPBatcher_MaterialInstance_Shader_Switcheroo.zip") 2. Open the "Main" Scene: Ass... Read more
[HDRP] Probuilder mesh's texture disappears after enabling Path Tracing
How to reproduce: 1. Open the user's attached "ProBuilderTexturesNotAppearingInPathTracing.zip" project 2. Open the "PathTracingText... Read more
Editor crashes when selecting objects in the Scene View
Reproduction steps: 1. Open the attached project "PSCrash.zip" 2. Open the "SampleScene" Scene 3. Select the "transform" Game Object... Read more
Rendering using HDR Output with GraphicsSettings HDR disabled caused inc...
GraphicsSettings HDR support is enabled by default on most platforms (except mobile). If it is disabled but HDR output (PlayerSettin... Read more
Compute Buffer errors in the Player.log when building project with Verte...
Reproduction steps: 1. Open the attached project "1074438-IvalidStride.zip" 2. Open the "SampleScene" Scene 3. Set Vertex Compressio... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL