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0
votes
By Design

Non-float32 Mesh is automatically converted to foat32 when generating it...

Graphics - LowLevel

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Jan 20, 2021

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Version/s: 2020.2.0b2, 2021.1, 2021.1.0b2, 2021.2

Steps to reproduce: 1. Open user's attached project "NonFloat32AttributeSkinningIssue-2020.1.zip" 2. Enter Play mode 3. In the Hier... Read more

0
votes
By Design

vSyncCount does not work and targetFrameRate is not ignored when vSyncCo...

Graphics - LowLevel

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Jan 12, 2021

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Version/s: 2019.3.0a4, 2019.4, 2020.1.14f1, 2020.2, 2021.1, 2021.2

How to reproduce: 1. Open the attached "fps" project 2. Open the Scene "SampleScene" 3. Enter the Play Mode Expected results: The t... Read more

1
votes
By Design

[HDRP] Editor freezes when Graphics.SetRandomWriteTarget is called in Pl...

Graphics - LowLevel

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Feb 02, 2021

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Version/s: 2019.4, 2020.2, 2020.2.1f1, 2021.1, 2021.2

How to reproduce: 1. Open the user's attached "Dynamic Damage Test.zip" project 2. Open the "New Scene" Scene 3. Enter Play Mode Ex... Read more

0
votes
By Design

SetConstantBuffer resets to default when reimporting the script in the P...

Graphics - LowLevel

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Sep 16, 2021

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Version/s: 2019.4, 2020.3, 2020.3.18f1, 2021.1, 2021.2, 2022.1

Reproduction steps: 1. Open the attached project "Demo.zip" 2. Open "BugDemo.unity" Scene 3. In the Hierarchy window select the sphe... Read more

0
votes
By Design

Color transformation values behaves differently after performing arithme...

Graphics - LowLevel

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Sep 28, 2021

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Version/s: 2019.4, 2020.3, 2020.3.14f1, 2021.1, 2021.2, 2022.1

How to reproduce it: 1. Open the attached project "New Unity Project (5).zip" 2. Load the "SampleScene" 3. Enter the Play Mode 4. Ob... Read more

0
votes
By Design

Incorrect buffer values when computing shaders on AMD

Graphics - LowLevel

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Mar 04, 2021

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Version/s: 2019.4, 2019.4.14f1, 2020.2, 2020.3, 2021.1, 2021.2

Reproduction steps: 1. Download and open the "computeBuffers.zip" project 2. Build the project 3. Open the built project with "Rende... Read more

0
votes
Fixed

[Mesh] Unity crash when loading a large serialized mesh (180 million ver...

Graphics - LowLevel

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Mar 05, 2021

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Version/s: 2020.1.0a16, 2020.2, 2021.1, 2021.2

Steps to reproduce: 1. Create a new project 2. Import the Mesh from the google drive link (the mesh contains 180 million vertices) ... Read more

0
votes
Fixed

[Graphics] Possible to crash Unity with a stale/disposed GraphicsBuffer ...

Graphics - LowLevel

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Mar 22, 2021

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Version/s:

It is possible to crash Unity if you create a graphics CommandBuffer that references a GraphicsBuffer or a ComputeBuffer, dispose th... Read more

1
votes
Fixed

Game View Stats Saved by Batching is always 0 when using SRPBatcher

Graphics - LowLevel

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Apr 15, 2021

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Version/s: 2020.1.1f1, 2020.2.0a20, 2020.3, 2020.3.1f1, 2021.1, 2021.2

Reproduction steps: 1. Open user attached Project 2. Open Assets\Scenes\SampleScene 3. Enable the Stats Pane on the Game View Window... Read more

0
votes
Won't Fix

Crash on CustomRenderTextureManager::RecreateResources when "unity_built...

Graphics - LowLevel

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Apr 12, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2021.1, 2021.1.0f1, 2021.2

How to reproduce: 1. Delete the "unity_builtin_extra" file in your Editor's directory under "version\Editor\Data\Resources" 2. Try t... Read more

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