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Mesh is drawn in the Inspector preview window when drawing with Graphics...
Reproduction steps: 1. Open the user's attached project and Scenes/OnRenderObjectDebug scene 2. In the Project window, select Materi... Read more
Frame Debugger doesn't work when using Camera.SetTargetBuffers
Reproduction steps: 1. Download and open the attached "FrameDebuggerSetTargetBuffers" project 2. Open the "TestCase" scene 3. Enter ... Read more
Setting a vector value in the array returned by GetBatchVectorArray does...
How to reproduce: 1. Open the user's attached project 2. From the 'Scenes' folder open 'SampleScene' 3. Enter the Play mode Expecte... Read more
Shadows are rendered only for one of the batches when calling DrawMeshIn...
Reproduction steps: 1. Open the user's attached "Demos-DrawMeshInstancedIndirect.zip" project 2. Load "InstanceIndirectShadowsIssue"... Read more
FPS drops when the Camera is on the right side of the instantiated GameO...
How to reproduce: 1. Open the user's attached "GPU instancing test.zip" project 2. Open the "InstancedIndirectExample" Scene 3. Ente... Read more
SetConstantBuffer resets to default when reimporting the script in the P...
Reproduction steps: 1. Open the attached project "Demo.zip" 2. Open "BugDemo.unity" Scene 3. In the Hierarchy window select the sphe... Read more
[Graphics] Possible to crash Unity with a stale/disposed GraphicsBuffer ...
It is possible to crash Unity if you create a graphics CommandBuffer that references a GraphicsBuffer or a ComputeBuffer, dispose th... Read more
BatchRendererGroup doesn't render GameObjects with URP Materials when SR...
How to reproduce: 1. Open the user's attached "BatchTest.zip" project 2. Open the "SampleScene" Scene 3. Observe the Game view Expe... Read more
VSync Count setting in Quality Settings of a Project has no Tooltip
How to reproduce: 1. Create a new Unity project 2. Open Edit > Project Settings > Quality 3. Hover on VSync Count setting with mouse... Read more
[RTX] Editor crashes on Scene change when RayTracingAccelerationStructur...
How to reproduce: 1. Open the user's attached "BuiltinRTXTest.zip" project 2. Make sure Scene view is visible 3. Open the "SampleSce... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL