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The Number of Verts Rendered in a Scene changes when changing Editor Ver...
Reproduction steps:1. Open user attached Project2. Open Performance scene3. Make sure GameView aspect is set to 1920x10804. Press Pl... Read more
Only the first submesh is drawn when using DrawMeshInstancedIndirect method
Reproduction steps:1. Open the attached project ("MeshInstancedTest.zip")2. Enter the Play-Mode Expected result: When using DrawMesh... Read more
SRPBatcher not increasing CBuffer size when material shader is changed
Reproduction steps:1. Open the attached project ("SRPBatcher_MaterialInstance_Shader_Switcheroo.zip")2. Open the "Main" Scene: Asset... Read more
[HDRP] Probuilder mesh's texture disappears after enabling Path Tracing
How to reproduce:1. Open the user's attached "ProBuilderTexturesNotAppearingInPathTracing.zip" project2. Open the "PathTracingTextur... Read more
Editor crashes when selecting objects in the Scene View
Reproduction steps:1. Open the attached project "PSCrash.zip"2. Open the "SampleScene" Scene3. Select the "transform" Game Object in... Read more
Compute Buffer errors in the Player.log when building project with Verte...
Reproduction steps:1. Open the attached project "1074438-IvalidStride.zip"2. Open the "SampleScene" Scene3. Set Vertex Compression t... Read more
Static Batching is inconsistent with the Editor when used in Player Build
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Press the Play button and observe the text in... Read more
Color transformation values behaves differently after performing arithme...
How to reproduce it:1. Open the attached project "New Unity Project (5).zip"2. Load the "SampleScene"3. Enter the Play Mode4. Observ... Read more
SetConstantBuffer resets to default when reimporting the script in the P...
Reproduction steps:1. Open the attached project "Demo.zip"2. Open "BugDemo.unity" Scene3. In the Hierarchy window select the sphere ... Read more
Graphics.DrawProceduralIndirect method doesn't have an override with Gra...
How to reproduce:1. Open the attached "case_1372936" project2. Observe the Console log Expected result: No error is thrownActual res... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS