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Rendering a scene with a Skinned Mesh Renderer without an Animator compo...
How to reproduce:1. Open the attached project2. Enter Play Mode Expected result: Allocator errors should not be shown.Actual result:... Read more
Editor renders as fast as it can even if vsync is on
1. Create new project in the editor2. Go to player settings, observe vsync is on3. Press play, observe thousands frames per second. Read more
GL.LoadOrtho does not setup ortho perspective transform
1. Open user attached project in 5.4.0b202. Open and play Test scene.Notice that triangles are drawn in perspective view frustum.1. ... Read more
5.4b5 Internal: RenderNodeQueue::AllocateSpaceForNodesshould error
Steps to reproduce: 1. Download and import attached project.2. Open scene: GameScene.3. Play in editor.4. Create host.5. Inspect the... Read more
5.4b5 Crash on DrawUtil::CleanupDrawMeshRawFromNodeQueue when selecting ...
Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. Uncollapse game object: House4. Select random obj... Read more
[Profiling] Texture size value gets superimposed with RGB values under S...
Texture size value gets superimposed with RGB values in Shader properties. Refer the attached screenshot. Steps to reproduce:1) Crea... Read more
UGUI Mask shows inaccurate visual artifacts when using compressed textures
How to reproduce:1. Open given Unity project2. Open a Sample scene3. Enter play mode--An unwanted mask will appear larger than norma... Read more
[GPUInstancing] Submesh instanced batching doesn't work for all mesh sub...
Steps to repro: 1. Open attached project and '04_AutomaticInstancingSubmeshes';2. Launch the scene;3. Open Frame Debugger (Window -&... Read more
Forward renderer fails to render objects front to back and fails to batc...
How to reproduce:1. Download attached project file and open "Main" scene2. Open the Frame Debugger3. Notice all jobs correctly batch... Read more
[Metal] Crash in _pthread_kill when using CommandBuffer.GetTemporaryRT o...
How to reproduce:1. Open the attached "CrashMetal" project and "ShowcaseSceneContactShadows" scene2. Enable "Main Camera" GameObject... Read more
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