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Changing display resolution while game is running does not adjust full s...
Steps to reproduce: 1. Open attached project.2. Build a game for PC standalone platform and run it.3. If the game is not running in ... Read more
Editor crashes when converting Legacy render pipeline to LWRP
Reproduction steps:1. Download user's project and open in Unity2. Go to Edit -> Project Settings -> Graphics3. Set Scriptable ... Read more
Checking/Unchecking "Mipmaps" breaks the mipmaps
To reproduce:1. Open attached project2. Open Test scene3. Select cubemap_arctic in project view4. Check/Uncheck Mipmaps checkbox and... Read more
Editor crashes on Mesh::RecalculateSubmeshBoundsInternal when changing S...
How to reproduce:1. Open the user's attached "SubmeshBug.zip" project2. Load the "SampleScene"3. Select the "Mesh" GameObject in the... Read more
Texture2D.PackTextures() changes size of the sprites even if maximumAtla...
To reproduce:1. Open attached Unity project "PackTexturesBug.zip"2. Open "main" scene3. Go into Play Mode Expected result: The sprit... Read more
[Standalone] Native resolution is shown instead of current resolution wi...
Reproduction steps:1. Open and build attached Unity project.2. Click Alt + Enter to enter full screen mode.3. Take screenshot with W... Read more
[OSX] Native rendering plugin written in C crashes editor
To reproduce:1. Open project2. Play scene Expected: rotating triangle in the center of the scene will be renderedActual: editor cras... Read more
Procedural textures get corrupted after changing some Player settings
To reproduce: 1. Open attached project.2. Open Demo scene.3. Go Edit -> Project Settings -> Player4. Switch Color Space option... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes