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Changing display resolution while game is running does not adjust full s...
Steps to reproduce: 1. Open attached project. 2. Build a game for PC standalone platform and run it. 3. If the game is not running ... Read more
Editor crashes when converting Legacy render pipeline to LWRP
Reproduction steps: 1. Download user's project and open in Unity 2. Go to Edit -> Project Settings -> Graphics 3. Set Scriptable Ren... Read more
Checking/Unchecking "Mipmaps" breaks the mipmaps
To reproduce: 1. Open attached project 2. Open Test scene 3. Select cubemap_arctic in project view 4. Check/Uncheck Mipmaps checkbo... Read more
Editor crashes on Mesh::RecalculateSubmeshBoundsInternal when changing S...
How to reproduce: 1. Open the user's attached "SubmeshBug.zip" project 2. Load the "SampleScene" 3. Select the "Mesh" GameObject in ... Read more
Texture2D.PackTextures() changes size of the sprites even if maximumAtla...
To reproduce: 1. Open attached Unity project "PackTexturesBug.zip" 2. Open "main" scene 3. Go into Play Mode Expected result: The ... Read more
[Standalone] Native resolution is shown instead of current resolution wi...
Reproduction steps: 1. Open and build attached Unity project. 2. Click Alt + Enter to enter full screen mode. 3. Take screenshot wit... Read more
[OSX] Native rendering plugin written in C crashes editor
To reproduce: 1. Open project 2. Play scene Expected: rotating triangle in the center of the scene will be rendered Actual: editor ... Read more
Procedural textures get corrupted after changing some Player settings
To reproduce: 1. Open attached project. 2. Open Demo scene. 3. Go Edit -> Project Settings -> Player 4. Switch Color Space option b... Read more
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