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[Mesh]Changing the 'mesh.vertices' of a mesh of a mesh filter through an...
When changing the 'mesh.vertices' of a mesh of a mesh filter through an editor extension, undo fails to work. When the vertex array... Read more
Building any iOS or OS X app will not render anything at all
Bug repro'd on 4.6b16 OSX 10.8.5 Standalone, did not repro on iOS 7.1.2 or Win7. Recommend build be attempted for iOS on 10.9.3 to ... Read more
Masks stop working when applying negative scales
1.Open uGUIPrefab project 2.Open Assets/scaleandmask.unity scene 3.Expand HUD object 4.Look at the text 5.Set scale of Panel to -1, ... Read more
Screen.SetResolution has no effect in fullscreen
Steps to reproduce : - import the project attached - build and run the "MainMenu" scene - change the resolution in the menu - press... Read more
MarkDynamic in combination with serialized meshes in DX11 crashes Unity
Steps to reproduce : - import the project attached - open the "Mark Dynamic Bug" scene - select the "Mark Dynamic" game object - en... Read more
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Latest issues
- Crashes in the wild on Vulkan in CreateDepthSurfaceImpl
- Position and rotation of a GameObject with Rigidbody reset when it is enabled and moved in the same Update call and the frame rate is low
- “Ignoring depth surface store action as it is memoryless” warnings thrown when Capturing new Snapshot while in Play Mode
- Certain textures are not loaded when using the "Load texture data on demand" feature
- [Android][OpenGL] The 2DLight is disproportionately bright on some Android devices when OpenGLES3 is used