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Sprite is rendered with vertical line artifacts when it's assigned to 'S...
How to reproduce:1. Open the attached '1167669.zip' project2. Open 'Test' scene2. Zoom in Game Objects of Canvas in the Scene tab3. ... Read more
Windows High DPI scaling breaks Graphics.DrawTexture
How to reproduce:1. Make sure Windows DPI is not 100% or 200% (either 125%, 150%, 175%, 225%)2. Open attached project "DPIScaling.zi... Read more
[Graphics] Certain Graphics commands (SetViewport) only get applied to t...
BY DESIGN:Neither CommandBuffer.ClearRenderTarget or GL.Clear clears more than the first color buffer. We currently don't support cl... Read more
Scene Camera can be accessed through script
Scene Camer can be accessed through script by using GameObject.Find("SceneCamera").SetActive(false); To reproduce:1. Open attached p... Read more
Edges glitch where shadows are cast when anti-aliasing is being used
To reproduce:1. Download and open attached project;2. Press play;3. Notice how shadow glitches where antialiased edges and cast shad... Read more
[PLM] Light probe turns non-static cube black/grey
Reproduction steps: 1. Open "MinimalRepro.zip" project2. In the Lighting window, change the "Lightmapper" to "Progressive"3. Generat... Read more
[XR Lightweight SRP] The Async Timewarp quad gets 'stuck' and stops upda...
1) Download the attached project2) Setup Rift3) Enter Playmode4) Select the Main Camera Object in the hierarchy5) Put on Rift or ena... Read more
[Linear] Creating a Texture2D for GUI in linear color space causes a tex...
Steps to reproduce:1. Open user attached project2. Make sure that in Player settings, color space is set to "linear".2. Click on "Wi... Read more
Misleading warning is thrown when enabling Soft Particles in Project Set...
How to reproduce:1. Create a new project or open an existing one2. Navigate to Edit -> Project Settings -> Quality3. Enable So... Read more
2018.3: GraphicRegistery.RegisterGraphicForCanvascauses GCAlloc always
To reproduce:1. Open user attached project2. Make a Windows Standalone build3. Run standalone build4. Connect Unity Profiler5. Switc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject