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Sprite is rendered with vertical line artifacts when it's assigned to 'S...
How to reproduce: 1. Open the attached '1167669.zip' project 2. Open 'Test' scene 2. Zoom in Game Objects of Canvas in the Scene tab... Read more
Windows High DPI scaling breaks Graphics.DrawTexture
How to reproduce: 1. Make sure Windows DPI is not 100% or 200% (either 125%, 150%, 175%, 225%) 2. Open attached project "DPIScaling... Read more
[Graphics] Certain Graphics commands (SetViewport) only get applied to t...
BY DESIGN: Neither CommandBuffer.ClearRenderTarget or GL.Clear clears more than the first color buffer. We currently don't support c... Read more
Scene Camera can be accessed through script
Scene Camer can be accessed through script by using GameObject.Find("SceneCamera").SetActive(false); To reproduce: 1. Open attached... Read more
Edges glitch where shadows are cast when anti-aliasing is being used
To reproduce: 1. Download and open attached project; 2. Press play; 3. Notice how shadow glitches where antialiased edges and cast s... Read more
[PLM] Light probe turns non-static cube black/grey
Reproduction steps: 1. Open "MinimalRepro.zip" project 2. In the Lighting window, change the "Lightmapper" to "Progressive" 3. Gene... Read more
[XR Lightweight SRP] The Async Timewarp quad gets 'stuck' and stops upda...
1) Download the attached project 2) Setup Rift 3) Enter Playmode 4) Select the Main Camera Object in the hierarchy 5) Put on Rift o... Read more
[Linear] Creating a Texture2D for GUI in linear color space causes a tex...
Steps to reproduce: 1. Open user attached project 2. Make sure that in Player settings, color space is set to "linear". 2. Click on ... Read more
Misleading warning is thrown when enabling Soft Particles in Project Set...
How to reproduce: 1. Create a new project or open an existing one 2. Navigate to Edit -> Project Settings -> Quality 3. Enable Soft ... Read more
2018.3: GraphicRegistery.RegisterGraphicForCanvascauses GCAlloc always
To reproduce: 1. Open user attached project 2. Make a Windows Standalone build 3. Run standalone build 4. Connect Unity Profiler 5.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Missing Render Feature "Full Screen Pass Render Feature" in any “Universal Renderer Data” asset when upgrading from 2022.3
- Inconsistent ParticleSystemVertexStream.PercentageAlongTrail data range in Trail Texture Modes except "Stretch"
- The Graph Debug Window can be right clicked through and the Node Workspace is manipulated instead