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Using CommandBuffer.DrawRenderer with a SkinnedMesh causes incorrect ani...
Steps to reproduce:1. Open QA's attached project2. Open scene "scene"3. Select "Main Camera"4. In the Inspector scroll down and chec... Read more
SkinnedMeshRenderer property sharedMesh is null when created via script
Reproduction steps:1. Download project "TestProject.zip" and open in Unity2. Open scene "testscene"3. Enter Play mode Expected: Skin... Read more
Mesh.GetTriangles(list, index) doesn't put all submesh triangles in the ...
How to reproduce:1. Open the attached "case_1141916-GetTrianglesBug" project2. Select "CablePart_Hi" in the Project window and notic... Read more
Calling ScreenCapture.CaptureScreenshotAsTexture() screenshots active wi...
Steps to reproduce:1. Download and open the attached project2. Open scene "Main"3. Select GameObject "Screenshot maker"4. Open the c... Read more
Assertion failed when switching to linear mode
Steps to reproduce : - create a new project- go to Build Settings- change from Gamma to Linear mode and notice the error Assertion f... Read more
Graphics.CopyTexture can not copy texture in Built project if "Read/Writ...
To reproduce: 1. Download project "NewWorld3.rar" that user sent and open in Unity2. Open "Scene1" scene3. Enter Play modeNote: Obse... Read more
Crashed in Material::UnshareMaterialData when pressing Ctrl + S
Steps to reproduce: 1) Download attached project and open in Unity2) Open scene 'Gameplay_Ar'3) L.click with the mouse on 'Cube1m3'(... Read more
[Regression][Vulkan] Multimeshes are partially not rendered in Standalon...
Steps to repro: 1. Open attached project and '04_AutomaticInstancingSubmeshes' scene;2. Build and run the scene under Vulkan graphic... Read more
Parts of mesh are always rendered on top when they shouldn't be when the...
The issue seems to happen when you create a model that has parts of it that are not connected to the main mesh, but are still consid... Read more
Default materials SpatialMappingWireframe and TangoARRender is corrupted...
Seems to be reproducible on Graphics APIs. Steps:1. Create a New project2. Set Build Target to Android or WebGL3. Window > Lighti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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