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0
votes
Fixed

Ambient light setting for lightmap baking should be part of lightmapping...

Global Illumination

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Feb 07, 2013

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Version/s: 4.2.0a1

90% of the time when baking a lightmap, you need to bake it with a different ambient light setting. So "just hit bake" becomes "set ... Read more

0
votes
Fixed

"Use Lightmaps" in the scene view doesn't properly restore realtime lig...

Global Illumination

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Mar 13, 2013

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Version/s: 4.1.0b3

1 Create new project and import attached package in it 2 Open scene Bug1 3 Turn off "Use Lightmaps" in the scene-tab(sun icon) . ... Read more

3
votes
Fixed

[Transparency][Substance] Substance material transparency is ignored by ...

Global Illumination

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Mar 26, 2013

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Version/s: 4.1.0f1

To reproduce: 1. Open attached project 2. Open scene substance_bug 3. Bake lightmaps 4. Notice that the palm using substance materia... Read more

0
votes
Fixed

Wrong lightmaping the terrain - weird squares on the terrain

Global Illumination

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Apr 04, 2013

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Version/s: 4.2.0a3

1) What happened Wrong lightmapping the terrain On using different lights in scene weird squares appears on the terrain 2) How can ... Read more

0
votes
Fixed

[LOD] When 'scale in lightmap' is set to zero it still bakes the object

Global Illumination

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Apr 04, 2013

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Version/s: 4.2.0a3

1. create an object with LOD 2. Go to lightmapping and while having the window open select on of the children of the LOD object 3. G... Read more

0
votes
Won't Fix

There is a significant difference in the look between baking a dual ligh...

Global Illumination

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May 17, 2013

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Version/s: 4.1.2f1

This is the dual light map: http://grab.by/mDge This is the directional light map: http://grab.by/mDgc Read more

1
votes
Won't Fix

Baking a lightmap using "Bake Selected" after using "Bake Selected" on a...

Global Illumination

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May 29, 2013

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Version/s: 4.2.0b3

Notes: This bug case will be closed as `won't fix` because the issue is from Unity 4.x where Autodesk's Beast lightmapping solution ... Read more

1
votes
Not Reproducible

CombineChildren script is not working with lightmapping

Global Illumination

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Jul 07, 2013

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Version/s: 4.2.0f1

Steps to reproduce : - create a new project - import Scripts package - create a new scene - create a few objects in the scene and a... Read more

9
votes
Not Reproducible

[Lightmapping] "Bake Selected" ignores Lock Atlas setting

Global Illumination

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Jul 07, 2013

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Version/s: 4.2.0f2

-e 'Bake Selected' ignores Lock Atlas setting 1) Open the attached project and load the "lightmaps" scene 2) Select the sphere 3) O... Read more

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