Search Issue Tracker
Terrain Exporting to Beast takes longer than in 3.5.
Terrain Exporting to Beast takes longer then in 3.5. Repro Steps: 1. Launch 4.0.1f2 with attached project 2. Bake the terrain with... Read more
[Lightmapping] Black bands are shown on terrain with baked sky light
Steps to reproduce: -Load the attached project. -Wait for Enlighten to finish baking. -Notice the black band on the terrain on the ... Read more
[MixedMode] Fix shadow leaking into lightmapped fragments that face away...
Dynamic shadows are visible on the geometry facing away from the lights. That happens because geometry is brightly lit by indirect o... Read more
[SceneView] Disable HDR/tonemapping when GI Chart, etc visualizations ar...
To repro: 1. Open attached TonemappedChartsIssue 2. Open scene TonemappedCharts 3. Notice that visualisations like UVCharts are real... Read more
[Ambient] Cubemap Skybox based ambient is single colored
To reproduce: 1. Open attached project 2. Open scene Scene 3. Notice that sphere is all single color - grey, even though skybox has ... Read more
[Lighting window] Default parameters values aren't reflected in the main...
Steps to repro: 1. Open the lighting window and change the default parameter 2. Observe that doing so doesn't change the values in t... Read more
Error message when baking real-time GI: "(int)indices[kDynamicLightmap] ...
To reproduce: 1. Open attached "Smaller repro" 2. Make sure realtime resolution is 0.0001 (it doesn't affect repro, so for faster ba... Read more
'BakeRuntime' job failed with error code: 145 ('Failed to create Input R...
To reproduce: 1. Open attached project 2. Open Mayan-Temple scene 3. Switch lighting views a bit 4. Errors start shooting Read more
[GI] Realtime GI periodic perf spikes, regression since 5.3.0
To reproduce: 1. Open attached project 2. Open Profiler 3. Start the scene "Siegburg" 3. Notice Rendering spikes in CPU Usage tab ... Read more
[Mobiles] Angry bots baked lighting data is lost after building
Shaders used in angry bots lose their baked lighting data on builds. To reproduce: 1. Import 5.0-AngryBots.rar 2. Change the Direct... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type