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Adding a script with "Add Component" crashes Unity
Repro steps: 1. Open "MinimalReproProject.zip"2. Click on the Main Camera in the Hierarchy window3. In the Inspector window click on... Read more
Multiple Assets with identical GUIDs are not assigned new ones if they a...
Repro steps: 1. Open "asset-guid.zip"2. In File Explorer copy the "Assets\enUS" subdirectory. This will create two assets with the G... Read more
Cannot open Shader Forge
Steps to reproduce : - open the Asset Store- import the Shader Forge package https://assetstore.unity.com/packages/tools/user-tools/... Read more
[macOS] Could not load native macOS plugin linked to libmono.0.dylib in ...
When testing the upgrade to Unity 2017.1 from Unity 5.5.3p3, a native macOS plugin (https://github.com/gree/unity-webview) has stopp... Read more
Scriptable Object's icon is missing in the Inspector in 5.6
Steps to reproduce:1. Open attached project "933112.zip"2. Right click on the Project View and create a new "Custom Scriptable Objec... Read more
Need to save the scene to save changed colors if the color change was do...
Reproduction steps: 1. Open "MinimalReproProject"2. Open the "Main" Scene3. Navigate through the Project window to "Resources" ->... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS