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Crashed in GameObject::GetCullSceneMask when clicking on Lighting button...
Steps to reproduce: 1) Create an empty project and open in Unity2) Click on Lighting button (Scene's View Control Bar)(image 'button... Read more
[macOS] Editor significantly slower when using -debugallocator flag
Unity editor is practically unusable in MacOS with Staging. Steps to reproduce:1. Open Unity with comand line argumets: -enableUnity... Read more
Buttons "On Click" function field not disappearing when its made private
Repro steps: 1. Open provided projects "BugScene" scene2. Enter Play mode and click on the "BuggedFeature" button3. Look at the cons... Read more
Changing UI Game Object color using Color Picker affects Editor labels [...
Changing UI Game Object color with Color Picker makes Editor Hierarchy window labels flicker, some other Editor labels are affected ... Read more
Visual glitch in the scene hierarchy view when drag&drop object to the a...
Visual glitch in the scene hierarchy view when drag&drop object to the asset folder Repro:1- Open scene "Untitled".2- Select any... Read more
Objects released in restricted editor's region are losing their reference
Reproduction steps:1. Open attached project2. Drag "bubble10" sprite into scene view, but drop it in restricted area (like console d... Read more
[Regression] Updating color fields is noticeably slower in 2017.1
1. What happenedUpdating color for an image shows visible lag. This works fine in 5.6.0p4.See attached videos '56p4.mp4' and '2017.1... Read more
transform precision issue when moving multiple objects
How to reproduce:1. Open attached project2. Select all 4 planes3. Drag the objects a big distance on one x axis4. Inspect how the pl... Read more
Unable to assign Animator Controller to Animator Component through the a...
Steps to reproduce:1. Download and open the attached project2. Select the "Directional Light object"3. Click on the Asset Picker nex... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject