Search Issue Tracker
By Design
Votes
0
Found in
2017.1.0b2
Issue ID
905959
Regression
No
[macOS] Editor significantly slower when using -debugallocator flag
Unity editor is practically unusable in MacOS with Staging.
Steps to reproduce:
1. Open Unity with comand line argumets: -enableUnityConnectPrefs -cloudEnvironment staging -debugallocator -enableCollabEventLogs
Result: notice how Unity lags and is practically unusable.
Reproduced with: 2017.1.0b2, 2017.1.0b3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
- Motion Vector texture reports incorrect Mesh data when Mesh is coming from off-screen
- [macOS] Display flickers with bright colors when built Player uses 2 or more Displays
Add comment