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4.3b1 doesn't auto-generate solution files when opening C# scripts in OSX
Operating System: OSX 10.8.4 Version: Unity pro 4.3b1 Steps to duplicate: 1. Open Unity in OSX 2. Create a new project (parameters... Read more
Errors thrown on exiting play mode when build settings are open
-e: see title. when the build settings window is closed the errors are not thrown -regression from 5.0b1 -repro: --open attached pr... Read more
Asset store does not load till the end if opened in Unity
1. Open unity 5.0.0b1 2. Open asset store 3. Asset store will be half loaded (White page with hyperlinks and images) Note: happens ... Read more
Selection List Bug- uGUI beta
When using the the sample project provided with the 4.6 beta, I was looking into the scene called "widgets", when using the selectio... Read more
Impossible to overwrite folders with create new project wizard
To Reproduce: 1. Create a new folder and pick a name for it (test for example) 2. Open Unity Project Wizard and try to create a new... Read more
After loosing connection, the accound drop down is hidden behind the no ...
Steps to reproduce : - while in the login window disable the internet connection - press on the account icon on the right and notic... Read more
Cannot open a project using file -> open project -> open other
Steps to reproduce: 1. Open any project 2. Go to file -> open project -> open other 3. Select any other project and confirm selectio... Read more
Crash on building project on mac osx 10.6.8
To reproduce: - create new project - add Cube to scene - build project for webplayer Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on do_runtime_invoke when reopening a specific project after failing to build it
- Animations change speed when rigidbody is added
- Low FPS persists when re-entering Play mode after an extended session in a specific project
- ListView list items in UIToolkit get stuck when reorderMode is set to Animated and they are reordered using two or more fingers on touch devices
- Editor or player crashes when using a deeply nested Particle System with a sub-emitter that has multiple references