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After editing asset name in project window parts of text disappear
1. Import attached Unity package into a new project 2. Open the scene 3. Edit the scene name in project view Expected result: All te... Read more
Unity is not responding when trying to quit in headless mode
To reproduce: 1. Download attached project 2. In the terminal run command: "/Applications/Unity5.3.4p4/Unity.app/Contents/MacOS/Unit... Read more
When re-parenting an object to another object that has a negative x scal...
To reproduce: 1. Open attached project 2. Open scene 3. Drag arrow to make it child object of character 4. Notice that sprite arro... Read more
[Regression][5.3] 'Threadsafe Linear allocator' error is thrown when ope...
Steps to repro: 1. Open Unity 5.4.0p4; 2. Create new empty project; 3. Observe console. Actual result: 'Threadsafe Linear allocat... Read more
Doubleclicking on warnings for tree fbx models cause errors
Editor warnings are opened in MD and VS 2. How we can reproduce it using the example you attached 1. Open Attached project, Test sc... Read more
Crash when saving a changed scene
Reproduction steps: 1. Open attached project (ReproProject.zip) 2. Open the "CoolZone" scene located in "Assets\Scenes" 3. In "Asset... Read more
With method PlayerSettings.SetGraphicsAPIs you can include same api mult...
You can include same graphical api multiple times. Example code: "GraphicsDeviceType[] apis = { GraphicsDeviceType.Direct3D9, Grap... Read more
After loosing connection, the accound drop down is hidden behind the no ...
Steps to reproduce : - while in the login window disable the internet connection - press on the account icon on the right and notic... Read more
Resetting Editor Settings yields IndexOutOfRangeException
Reproduction steps: 1) Open any project - can be empty. 2) Open up Edit > Project Settings > Editor 3) In upper right of an Inspecto... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection