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Disabling object's component from Editor script does not save changes af...
To reproduce: 1.Download and open attached project. 2.Run the editor script by going to Menu -> Reproduce and press "Disable Box Co... Read more
Mouse cursor over Unity 5.4 window disappears on MS Surface Book
When Unity 5.4 is running on MS Surface Book with touch support and if you open the editor and the project using ONLY touch, mouse c... Read more
Help menu item has two additional empty page breaks at the end of popup ...
Steps to reproduce: 1. Open any project or create new one. 2 .Execute menu item: Help Expected: No empty menu page breaks Reprodu... Read more
Crash when saving a changed scene
Reproduction steps: 1. Open attached project (ReproProject.zip) 2. Open the "CoolZone" scene located in "Assets\Scenes" 3. In "Asset... Read more
[OSX] Color picker doesn't update in realtime
To reproduce: 1. Create a material 2. Use color picker to select albedo 3. Move picker around 4. Notice color isn't updated, if you ... Read more
[PlayerSettings.ProductName] Product name doesn't appear on the menu bar...
Product name doesn't appear on the menu bar Read more
Undocked windows are immovable
Steps to reproduce: 1. Create new project 2. Undock any window 3. Try to move undocked window Expected results: undocked windows is... Read more
The Editor crashes when creating a prefab, undoing the action and trying...
Steps to reproduce the issue: 1. Open attached project and in any scene navigate to the "Hierarchy" window. 2. Create a new game obj... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [XR] LODs switch between high and low poly when Objects are near the center of the screen and switch when near the periphery vision
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts