Search Issue Tracker
Crash after trying to add a non-existing Material and a script to a game...
To reproduce:1. Open attached project2. Select Mat, NavAgentController and New Material assets from the Project view3. Drag them int... Read more
[Tags] Tagged items in Editor are not tagged the same way in Standalone
Reproduction steps:1. Open the attached project, scene "door3"2. Run in the editor and see the result - https://gyazo.com/e1c7afb0d5... Read more
‘Node not supported’ error when adding an enum to int cast in VS tools f...
Steps to reproduce:1. open user's attached project2. open scene "Scene"3. open Assets/Scripts/MyClass.cs in Visual Studio4. place br... Read more
OSX color picker needs to be closed manualy
Steps to reproduce : - go to Preferences and check the OSX Color Picker mark- open the color picker for a material- click away and n... Read more
Crash after changing Layers array size value using Debug mode
Steps to reproduce: 1. Create new project2. Open "Tags and Layers" window3. Set its mode to Debug4. Expand "Layers"5. Change value o... Read more
Crash when closing Editor from Getting Started screen
Crash when closing Editor from Getting Started screen 1. What happenedGot a crash message after exiting Editor from Start screen. 2.... Read more
[Hotkeys] Ctrl+hotkey combination same as editor's default does not work...
Ctrl + some keys (a,s,d,z,x,c,v,b...) are not working in editor's play mode. Steps to reproduce:1. Open attached project's scene "Te... Read more
InvalidOperationException and Assert thrown when the Asset Store window ...
Steps to reproduce: 1. Open empty project2. Open Asset Store window3. Switch between A$ and Game View OR click 'Play' while the A$ w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Audio sound is lower in the Player compared to the native music player
- Feet slide and misalign when playing retargeted animations
- IndexOutOfRangeException is thrown in NativePassCompiler when a graphics buffer is used in more than 5 render passes
- "Undo Stack Overflow" error is thrown, and Undo History is deleted when multiselected GameObjects are reparented to their GrandParents
- SearchColumn of type "ObjectReference" does not get refreshed for the custom SearchProvider when lighting generation finishes