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Crash after trying to add a non-existing Material and a script to a game...
To reproduce: 1. Open attached project 2. Select Mat, NavAgentController and New Material assets from the Project view 3. Drag them ... Read more
[Tags] Tagged items in Editor are not tagged the same way in Standalone
Reproduction steps: 1. Open the attached project, scene "door3" 2. Run in the editor and see the result - https://gyazo.com/e1c7afb0... Read more
‘Node not supported’ error when adding an enum to int cast in VS tools f...
Steps to reproduce: 1. open user's attached project 2. open scene "Scene" 3. open Assets/Scripts/MyClass.cs in Visual Studio 4. plac... Read more
OSX color picker needs to be closed manualy
Steps to reproduce : - go to Preferences and check the OSX Color Picker mark - open the color picker for a material - click away an... Read more
Crash after changing Layers array size value using Debug mode
Steps to reproduce: 1. Create new project 2. Open "Tags and Layers" window 3. Set its mode to Debug 4. Expand "Layers" 5. Change va... Read more
Crash when closing Editor from Getting Started screen
Crash when closing Editor from Getting Started screen 1. What happened Got a crash message after exiting Editor from Start screen. ... Read more
[Hotkeys] Ctrl+hotkey combination same as editor's default does not work...
Ctrl + some keys (a,s,d,z,x,c,v,b...) are not working in editor's play mode. Steps to reproduce: 1. Open attached project's scene ... Read more
InvalidOperationException and Assert thrown when the Asset Store window ...
Steps to reproduce: 1. Open empty project 2. Open Asset Store window 3. Switch between A$ and Game View OR click 'Play' while the A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow