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For all Standalones player window always show graphics apis for Windows
Changing platform in Standalone build doesn't show platforms graphical device APIs list, it always shows windows graphical APIs. 1. ... Read more
EditorGUIUtility.PingObject doesn't work correctly with two-column Proje...
How to reproduce: 1. Open a new project2. Import attached package (bug.unitypackage)3. Open scene SomeDir/test.unity- Make sure no g... Read more
Moving scenes in Builds Settings is not displayed properly
Moving scenes in Builds Settings is not displayed properly When moving a scene through the order of Scenes In Build, the horizontal ... Read more
[Regression] Playmaker Ecosystem Browser fails to search for certain str...
1. What happenedWhile trying out Playmaker's Ecosystem browser (https://hutonggames.fogbugz.com/default.asp?W1181, https://github.co... Read more
Unity crashes when switching to Inspector window after enabling deep pro...
To reproduce:1. Open project attached by the user2. Select profiler window and enable "deep profile"3. Switch to Inspector window4. ... Read more
[LookDev] Shift hotkey doesn't work properly when trying to move the sep...
To reproduce:1. Open the lookdev tab, open the single object split comparison view or Single object zone comparison view2. Click on ... Read more
Scene view grid line color can't be changed
To reproduce:1. Open new project2. Open preferences3. Change grid color4. Notice that color doesn't change Read more
Crash after trying to add a non-existing Material and a script to a game...
To reproduce:1. Open attached project2. Select Mat, NavAgentController and New Material assets from the Project view3. Drag them int... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Swizzle Node Input/Output and Mask Update Incorrectly After Undo
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component