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For all Standalones player window always show graphics apis for Windows
Changing platform in Standalone build doesn't show platforms graphical device APIs list, it always shows windows graphical APIs. 1.... Read more
EditorGUIUtility.PingObject doesn't work correctly with two-column Proje...
How to reproduce: 1. Open a new project 2. Import attached package (bug.unitypackage) 3. Open scene SomeDir/test.unity - Make sure... Read more
Moving scenes in Builds Settings is not displayed properly
Moving scenes in Builds Settings is not displayed properly When moving a scene through the order of Scenes In Build, the horizontal... Read more
[Regression] Playmaker Ecosystem Browser fails to search for certain str...
1. What happened While trying out Playmaker's Ecosystem browser (https://hutonggames.fogbugz.com/default.asp?W1181, https://github.c... Read more
Unity crashes when switching to Inspector window after enabling deep pro...
To reproduce: 1. Open project attached by the user 2. Select profiler window and enable "deep profile" 3. Switch to Inspector window... Read more
[LookDev] Shift hotkey doesn't work properly when trying to move the sep...
To reproduce: 1. Open the lookdev tab, open the single object split comparison view or Single object zone comparison view 2. Click o... Read more
Scene view grid line color can't be changed
To reproduce: 1. Open new project 2. Open preferences 3. Change grid color 4. Notice that color doesn't change Read more
Crash after trying to add a non-existing Material and a script to a game...
To reproduce: 1. Open attached project 2. Select Mat, NavAgentController and New Material assets from the Project view 3. Drag them ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash with multiple stack traces when playing video on a render texture with low-end graphics devices
- Circle handle of the Game view scale slider bar disappears when the scale is set to 1x
- Asset Bundles non-deterministic behavior with CRCs and hash when a video has Transcoding enabled and Sprite Atlas has an override option enabled
- [Quality Hackweek] Errors "InvalidOperationException: EnsureRunningOnMainThread can only be called from the main thread" and "NullReferenceException" shown when switching build platforms with Muse Texture package installed
- "Importer(DefaultImporter) generated inconsistent result for asset" warnings are thrown when reimporting the "URP" texture