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For all Standalones player window always show graphics apis for Windows
Changing platform in Standalone build doesn't show platforms graphical device APIs list, it always shows windows graphical APIs. 1.... Read more
EditorGUIUtility.PingObject doesn't work correctly with two-column Proje...
How to reproduce: 1. Open a new project 2. Import attached package (bug.unitypackage) 3. Open scene SomeDir/test.unity - Make sure... Read more
Moving scenes in Builds Settings is not displayed properly
Moving scenes in Builds Settings is not displayed properly When moving a scene through the order of Scenes In Build, the horizontal... Read more
[Regression] Playmaker Ecosystem Browser fails to search for certain str...
1. What happened While trying out Playmaker's Ecosystem browser (https://hutonggames.fogbugz.com/default.asp?W1181, https://github.c... Read more
Unity crashes when switching to Inspector window after enabling deep pro...
To reproduce: 1. Open project attached by the user 2. Select profiler window and enable "deep profile" 3. Switch to Inspector window... Read more
[LookDev] Shift hotkey doesn't work properly when trying to move the sep...
To reproduce: 1. Open the lookdev tab, open the single object split comparison view or Single object zone comparison view 2. Click o... Read more
Scene view grid line color can't be changed
To reproduce: 1. Open new project 2. Open preferences 3. Change grid color 4. Notice that color doesn't change Read more
Crash after trying to add a non-existing Material and a script to a game...
To reproduce: 1. Open attached project 2. Select Mat, NavAgentController and New Material assets from the Project view 3. Drag them ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow