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Terrain+SpeedTree+WindZone Spherical = Crash
Terrain + SpeedTree + WindZone Spherical = Crash when press play in the Editor. Read more
Changes to ColorUsageAttribute are not immediately reflected in Color Pi...
- Put these lines into a script:[ColorUsageAttribute(true, true, -5, 5, -5, 5)]public Color myColor;- Attach the script to game obje... Read more
Scene View has double overlay window for Lighting and Navmesh
Scene View has double overlay window for Lighting and Navmesh and... Version 5.0.0b14 (beea3a590379)Win and Mac Read more
With method PlayerSettings.SetGraphicsAPIs you can include same api mult...
You can include same graphical api multiple times. Example code: "GraphicsDeviceType[] apis = { GraphicsDeviceType.Direct3D9, Graphi... Read more
Reduced performance on mac in Unity 5
1. Create new project on mac os x2. Create empty animation on camera3. Play animation in animation window4. Open profiler and turn o... Read more
Recent projects doesn't update correctly when project is removed from th...
To Reproduce:1. Open Home Screen, delete one of the projects, (in Finder/Explorer) from the Recent project list.2. Try to open that ... Read more
Scene view becomes unresponsive if left mouse button is clicked while ho...
Steps to reproduce: 1. Create new project2. In scene view, press right click and while holding it, move mouse to the edge of the vie... Read more
Stretching window is not restricted past EditorWindow.maxSize
Reproduction steps:(Gif attached)1) Open users attached project.2) In the toolbar click Test Bug > Open Window with Bug.3) Stretc... Read more
[Multi scene editing] Multiple duplicating scenes are opened on next tim...
[Multi scene editing] Multiple duplicating scenes are opened on next time Play, if you select scene in playmode If you doubleclick o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs