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Terrain+SpeedTree+WindZone Spherical = Crash
Terrain + SpeedTree + WindZone Spherical = Crash when press play in the Editor. Read more
Changes to ColorUsageAttribute are not immediately reflected in Color Pi...
- Put these lines into a script: [ColorUsageAttribute(true, true, -5, 5, -5, 5)] public Color myColor; - Attach ... Read more
Scene View has double overlay window for Lighting and Navmesh
Scene View has double overlay window for Lighting and Navmesh and... Version 5.0.0b14 (beea3a590379) Win and Mac Read more
With method PlayerSettings.SetGraphicsAPIs you can include same api mult...
You can include same graphical api multiple times. Example code: "GraphicsDeviceType[] apis = { GraphicsDeviceType.Direct3D9, Grap... Read more
Reduced performance on mac in Unity 5
1. Create new project on mac os x 2. Create empty animation on camera 3. Play animation in animation window 4. Open profiler and tur... Read more
Recent projects doesn't update correctly when project is removed from th...
To Reproduce: 1. Open Home Screen, delete one of the projects, (in Finder/Explorer) from the Recent project list. 2. Try to open tha... Read more
Scene view becomes unresponsive if left mouse button is clicked while ho...
Steps to reproduce: 1. Create new project 2. In scene view, press right click and while holding it, move mouse to the edge of the v... Read more
Stretching window is not restricted past EditorWindow.maxSize
Reproduction steps:(Gif attached) 1) Open users attached project. 2) In the toolbar click Test Bug > Open Window with Bug. 3) Stretc... Read more
[Multi scene editing] Multiple duplicating scenes are opened on next tim...
[Multi scene editing] Multiple duplicating scenes are opened on next time Play, if you select scene in playmode If you doubleclick ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow