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UI.InputField documentation has some broken Variable names
UI.InputField documentation has some broken Variables. Instead of their names UI.Input field is displayed. http://screencast.com/t/u... Read more
There is no note that int's in Lightmapping.GetTerrainGIChunks are ref's
The scripting reference lists Lightmapping.GetTerrainGIChunks(Terrain terrain, int x, int y) when it actually should say Lightmappin... Read more
/true/ is converted to "false" for return value
Reported by forum user at http://forum.unity3d.com/threads/highlighter-highlight-has-no-c-and-boo-code-samples.289250/ UnityEditor/... Read more
[AssetDatabase.FindAssets] Incorrect comment in AssetDatabase.FindAssets...
http://docs.unity3d.com/ScriptReference/AssetDatabase.FindAssets.html This page shows an example in the bottom of the page. The co... Read more
-e http://docs.unity3d.com/ScriptReference/Quaternion-
http://docs.unity3d.com/ScriptReference/Quaternion-operator_multiply.html The documentation on Quaternion's operator* says: "Rotati... Read more
Camera.onPreCull misses usage example
Camera.onPreCull from scripting reference misses usage example. Expected: some example that will help users understand the purpose a... Read more
[Documentation] The documentation of Mesh.RecalculateBounds is not complete
Documentation of Mesh.RecalculateBounds is not fully explained. It is not documented that Mesh.RecalculateBounds automatically upda... Read more
Broken links in UI docs due to missing namespace in referenced types
See links inside e.g.: http://docs.unity3d.com/ScriptReference/UI.Image-fillCenter.html http://docs.unity3d.com/ScriptReference/UI.I... Read more
Class variables are shown with namespaces (classes are not)
Minor thing, but looks a bit inconsistent and can lead to very long type names (e.g. with the Animations namespace in 5.0). Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow