Search Issue Tracker
docs page stuck in JS, can't set it to C#
http://docs.unity3d.com/ScriptReference/Texture2D.EncodeToPNG.html To reproduce: 1. Open the page 2. Try to switch the language to C# Read more
C# example of Mathf.Round missing comments
Repro steps: 1) open http://docs.unity3d.com/ScriptReference/Mathf.Round.html 2) check between two languages. Notice that C# does no... Read more
[Scripting Reference] AudioImporter "SamsungTV" platform identifier missing
The platform identifier for "SamsungTV" is not listed on the following documentation pages: AudioImporter.ContainsSampleSettingsOve... Read more
www.GetAudioClip parameter threeD does nothing in Unity 5
Since in Unity 5 AudioSource component controls whether the sound is 3D or 2D, not the AudioClip, www.GetAudioClip parameter threeD ... Read more
Sudden font change on Scripting Reference search results page
Go to http://docs.unity3d.com/ScriptReference/30_search.html?q=command+line and scroll down to the middle of the search results. Not... Read more
Multiple typos on Rigidbody-position Scripting documentation page
http://docs.unity3d.com/ScriptReference/Rigidbody-position.html "This is faster then updaten the position using Transform.position,... Read more
Dead link: RenderSettings page
-e: see title -repro: --go to http://docs.unity3d.com/ScriptReference/RenderSettings.html --click "See Also: Render Settings manage... Read more
The documentation shipped with Unity appears to be older than the Online...
Compare the Online scripting docs for EventSystem to the offline version. Read more
AssetBundle.CreateFromMemory example is in Java
All sample code on this page is written in JavaScript; http://docs.unity3d.com/ScriptReference/AssetBundle.CreateFromMemory.html ht... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window