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[Standard] Standard Shader Procedures section duplicates data on shader'...
Standard Shader Procedures section duplicates data on shader's parameters .../Manu/shader-UniversalShaderProcedures.html Section li... Read more
Standard Shader Fundamentals section misses explanation of Rendering mode
Standard Shader Fundamentals section misses explanation of Rendering Mode .../Manual/shader-UniversalShaderFundamentals.html Sectio... Read more
[Standard] Standard Shader Fundamentals section missing details for Stan...
Standard Shader Fundamentals section missing details for Standard-Specular .../Manual/shader-UniversalShaderFundamentals.html No me... Read more
Shaders > Standard Shader page misses info about 2 types of
Shaders > Standard Shader page misses info about 2 types of Standard Shader .../Manual/shader-UniversalShader.html This page looks ... Read more
Shaders > Writing Shaders link to 'Resources section' broken
Shaders > Writing Shaders link to 'Resources section' broken .../Manual/ShadersOverview.html page At the bottom link to 'Resources... Read more
Mesh Components > Material needs have screenshots updated
Mesh Components > Material needs have screenshots updated .../Manual/class-Material.html page needs to have inspector screenshots f... Read more
Sentence on "Searching" page is incomplete
Sentence on "Searching" page is incomplete The 2nd last sentence on the "Searching" page is incomplete. Maybe it should be split in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support