Search Issue Tracker
Scene Render Settings are gone
Manual/class-RenderSettings.html and other pages still reference Scene Render Settings, but these have been moved under Lightning se... Read more
/Manual/StateMachineTransitions.html pictures don't load
/Manual/StateMachineTransitions.html there's two pictures, both of them show a "missing picture" mark Read more
FixedJoint documentation lack EnablePreprocessing option explanation
FixedJoint documentation lack EnablePreprocessing option explanation It's found in: http://docs.unity3d.com/500/Documentation/Scrip... Read more
Broken link
Broken link 1 Open link file:///C:/Program%20Files/Unity%205.0.0b21/Editor/Data/Documentation/en/Manual/FBXImporter-Rig.html it has... Read more
Typo in docs
Typo in docs Open link file:///C:/Program%20Files/Unity%205.0.0b21_1/Editor/Data/Documentation/en/Manual/FBXImporter-Model.html pl... Read more
Typo in doc
1 Open link file:///C:/Program%20Files/Unity%205.0.0b22/Editor/Data/Documentation/en/Manual/FBXImporter-Rig.html it has text: "If yo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Editor can't find Audio Spatializer when using PS5AudioSpatializer plugin
- [VFX] Custom HLSL with 'int' parameter, without the 'in/out/inout' access modifier is not supported
- [Windows] Lens Flare doesn't work in the Lens Flare Showroom URP Sample Scene
- Crash on ujob_execute_job while using OverlapBoxCommand when collisions are more than maxHits
- The validity of the multiple handles can behave differently based on the load/release operations order, when multiple Addressables.LoadAssetAsync and Addressables.Release are used to load and release the same Addressable Asset