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searching in manual doesn't work
To reproduce: 1. Open local Unity manual 2. Switch to Scripting API 3. Search for "gameobject" Expected result: Some results are fou... Read more
Breadcrumbs lead to dead links in 5.0b3
1) What happened In Version 5.0.0b3 (7174330a6f95) https://sites.google.com/a/unity3d.com/unity-beta/home, there are dead links in ... Read more
TOC doesn't expand to selected page in User Manual after installation of...
1. Install Unity 2. Open some page in User Manual and verify that Table of Content at left side is expanded to this page. 3. Install... Read more
Highlight in Chrome looks wrong
Highlight in Chrome looks wrong - please see the two attached screen shots for details. The screen shot from Firefox shows, how I ... Read more
4.6: UI.GridLayoutGroup shows strangely formatted table
1. Open http://docs.unity3d.com/462/Documentation/ScriptReference/UI.GridLayoutGroup.html (or even in 460) 2. Look for GetStartOffse... Read more
5.0: Property IsDestroyed doesn't show up for UI.GridLayoutGroup
1. Open http://docs.unity3d.com/500/Documentation/ScriptReference/UI.GridLayoutGroup.html 2. Search for "IsDestroyed" (is available ... Read more
Broken link to UI.InputField.OnChangeEvent.html
from UI.InputField-onValueChange.html Read more
Top menu not translated for Russian scripting reference
1. Open http://docs.unity3d.com/ru/current/ScriptReference/index.html 2. Since top menu is not translated (says "User Manual", "Scri... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text Object position shifts when selecting multiple Text Objects and expanding the Extra Settings in the Inspector
- Keywords on Material Variants aren't automatically saved when changed on original Material through Shader Graph
- Light Probes get baked when calling LightProbes.Tetrahedralize
- Shadows flicker and cause visual artifacts when modifying a GameObject's bounds using Swizzle (Y Mask) and Sine Time nodes
- [WebGL] Frame rate drops by 5-20 fps when moving cursor or touch input in the Player