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0
votes
Fixed

[DX12] Fix nullptr access in some functions of BufferD3D12.h

DirectX12

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Aug 27, 2025

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Version/s: 6000.0.57f1, 6000.2.2f1, 6000.3.0b1, 6000.4.0a1

Steps to reproduce: Have invalid entry, so that GetVersionInternal() return null Call a method which uses the result (i.e., GetGPUVi... Read more

2
votes
Active

Editor crashes on D3D12GetInterface when repeatedly enabling and disabli...

DirectX12

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Oct 13, 2025

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Version/s: 6000.0.58f1, 6000.2.6f1, 6000.3.0b4, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mod... Read more

0
votes
Fixed

Crash with multiple stack traces when opening a specific project for the...

DirectX12

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Oct 14, 2025

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Version/s: 6000.2.7f1, 6000.3.0a4, 6000.4.0a1, 6000.5.0a1

How to reproduce:1. Open the attached “IN-114956” project2. Observe the crash Reproducible with: 6000.2.0b2 (d4c40f50eb81), 6000.2.7... Read more

0
votes
Active

D3D12 Device Filter Lists Asset link to the documentation isn’t working

DirectX12

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Oct 23, 2025

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Version/s: 6000.0.68f1, 6000.2.10f1, 6000.3.0b8, 6000.4.0a3, 6000.5.0a7, 6000.6.0a1

Reproduction steps:1. Create a new project2. Create a D3D12 Device Filter Lists Asset (Create > D3D12 Settings > Device Filter... Read more

0
votes
Fixed

D3D12 Device Filter Lists Asset information box has too much empty space

DirectX12

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Oct 23, 2025

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Version/s: 6000.2.10f1, 6000.3.0b8, 6000.4.0a3, 6000.5.0a7

Reproduction steps:1. Create a new project2. Create a D3D12 Device Filter Lists Asset (Create > D3D12 Settings > Device Filter... Read more

0
votes
Duplicate

[D3D12][UWP] Additional persistent shadows are drawn in UWP builds when ...

DirectX12

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Dec 16, 2025

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Version/s: 6000.0.64f1, 6000.3.2f1, 6000.4.0b2, 6000.5.0a3

Steps to reproduce:1. Open the attached user's project "Sample.zip"2. Switch to UWP platform3. Make sure Graphics API is set to D3D1... Read more

2
votes
Duplicate

Memory leak when rapidly spawning and destroying VFX with DirectX 12 and...

DirectX12

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Oct 28, 2025

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Version/s: 6000.2.8f1, 6000.3.0b7, 6000.4.0a3

How to reproduce:1. Open the attached “IN-120261.zip” project2. Open the “SampleScene”3. Ensure that Graphics Jobs are enabled under... Read more

0
votes
Active

[DX12] Crash on with multiple stack traces when rendering large Terrain ...

DirectX12

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Oct 29, 2025

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Version/s: 6000.0.60f1, 6000.2.10f1, 6000.3.0b7, 6000.4.0a3, 6000.5.0a7, 6000.6.0a1

How to reproduce:1. Open the attached “IN-122137.zip” project2. Observe the crash Reproducible in: 2023.2.0a1, 6000.0.60f1, 6000.2.1... Read more

0
votes
Active

Crash on TexturesD3D12::UploadTextureSubData2D when importing a specific...

DirectX12

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Nov 03, 2025

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Version/s: 6000.0.68f1, 6000.2.9f1, 6000.3.0b7, 6000.4.0a4, 6000.5.0a7, 6000.6.0a1

Reproduction steps:1. Open the attached project “IN-118423_BOOM.zip”2. Observe the crash Alternatively:1. Open the attached project ... Read more

0
votes
Active

Crash when prewarming a shader with DX11 while using a UHD graphics device

DirectX12

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Nov 11, 2025

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Version/s: 2022.3.70f1, 6000.0.65f1, 6000.2.6f2, 6000.3.3f1, 6000.4.0b3, 6000.5.0a5, 6000.6.0a1

How to reproduce:1. Open the attached “IN-123783” project with command line argument “-force-d3d11“2. Navigate to File > Build an... Read more

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