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Duplicate

Duplicate in 6000.5.X

Votes

0

Found in

6000.0.64f1

6000.3.2f1

6000.4.0b2

6000.5.0a3

Issue ID

UUM-130687

Regression

No

[D3D12][UWP] Additional persistent shadows are drawn in UWP builds when using D3D12

DirectX12

-

Steps to reproduce:
1. Open the attached user's project "Sample.zip"
2. Switch to UWP platform
3. Make sure Graphics API is set to D3D12
4. Build a VS Solution
5. In VS, make a local UWP Build
6. One the player launches, observe the cube drawing a larger shadow after a certain time passes

Actual result: there's an additional shadow being drawn (See attached repro.png)
Expected results: there's no additional shadow present

Reproducible with: 6000.0.64f1, 6000.3.2f1, 6000.4.0b2, 6000.5.0a3

Environment tested: Windows 11 24H2

Notes:
-Issue only reproduces with DirectD12
-Issue is not reproducible on Standalone Windows Player, Editor, Android Build (Vulkan and OpenGLES3)

  1. This is a duplicate of issue #UUM-89085

    D3D12 MainLight Shadowmap clear incorrectly when using UWP
  1. Resolution Note:

    Duplicate issue of UUM-89085. It has been fixed in 6000.5.0a6, 6000.4.0b6 and 6000.3.7f1

  2. Resolution Note (6000.5.X):

    Duplicate issue of UUM-89085. It has been fixed in 6000.5.0a6, 6000.4.0b6 and 6000.3.7f1

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