Search Issue Tracker

Active

Under Consideration for 6000.5.X

Votes

0

Found in

6000.0.64f1

6000.3.2f1

6000.4.0b2

6000.5.0a3

Issue ID

UUM-130687

Regression

No

[D3D12][UWP] Additional persistent shadows are drawn in UWP builds when using D3D12

DirectX12

-

Steps to reproduce:
1. Open the attached user's project "Sample.zip"
2. Switch to UWP platform
3. Make sure Graphics API is set to D3D12
4. Build a VS Solution
5. In VS, make a local UWP Build
6. One the player launches, observe the cube drawing a larger shadow after a certain time passes

Actual result: there's an additional shadow being drawn (See attached repro.png)
Expected results: there's no additional shadow present

Reproducible with: 6000.0.64f1, 6000.3.2f1, 6000.4.0b2, 6000.5.0a3

Environment tested: Windows 11 24H2

Notes:
-Issue only reproduces with DirectD12
-Issue is not reproducible on Standalone Windows Player, Editor, Android Build (Vulkan and OpenGLES3)

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.