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Duplicate
Duplicate in 6000.5.X
Votes
0
Found in
6000.0.64f1
6000.3.2f1
6000.4.0b2
6000.5.0a3
Issue ID
UUM-130687
Regression
No
[D3D12][UWP] Additional persistent shadows are drawn in UWP builds when using D3D12
Steps to reproduce:
1. Open the attached user's project "Sample.zip"
2. Switch to UWP platform
3. Make sure Graphics API is set to D3D12
4. Build a VS Solution
5. In VS, make a local UWP Build
6. One the player launches, observe the cube drawing a larger shadow after a certain time passes
Actual result: there's an additional shadow being drawn (See attached repro.png)
Expected results: there's no additional shadow present
Reproducible with: 6000.0.64f1, 6000.3.2f1, 6000.4.0b2, 6000.5.0a3
Environment tested: Windows 11 24H2
Notes:
-Issue only reproduces with DirectD12
-Issue is not reproducible on Standalone Windows Player, Editor, Android Build (Vulkan and OpenGLES3)
-
Resolution Note:
Duplicate issue of UUM-89085. It has been fixed in 6000.5.0a6, 6000.4.0b6 and 6000.3.7f1
-
Resolution Note (6000.5.X):
Duplicate issue of UUM-89085. It has been fixed in 6000.5.0a6, 6000.4.0b6 and 6000.3.7f1
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This is a duplicate of issue #UUM-89085