Search Issue Tracker
Fixed
Fixed in 6000.3.6f1, 6000.4.0b5, 6000.5.0a4
Votes
0
Found in
6000.2.7f1
6000.3.0a4
6000.4.0a1
6000.5.0a1
Issue ID
UUM-122030
Regression
Yes
Crash with multiple stack traces when opening a specific project for the first time
How to reproduce:
1. Open the attached “IN-114956” project
2. Observe the crash
Reproducible with: 6000.2.0b2 (d4c40f50eb81), 6000.2.7f1, 6000.3.0b4, 6000.4.0a1
Not reproducible with: 6000.0.59f1, 6000.2.0b1 (d17678da8412)
Reproduced on: Windows 10 (user reported), Windows 11
Not reproduced on: No other environment tested
Note: The project opens successfully on the second try
First few lines of the stack trace:
User stack trace:
0x00007FFA34D71472 (Unity) D3D12PageAllocatorBase::RequestPage
0x00007FFA34D84E1A (Unity) D3D12Page::Alloc
0x00007FFA34D4D59F (Unity) D3D12CommandList::ReserveScratchMemory
0x00007FFA34D4D513 (Unity) D3D12UploadOperation::Reserve
0x00007FFA34D8D484 (Unity) TexturesD3D12::UploadTextureDataInternal
Obtained stack trace:
0x00007FFB3FE2C355 (nvwgf2umx) NVAPI_Thunk
0x00007FFB3FE34D3D (nvwgf2umx) NVAPI_Thunk
0x00007FFB3FCBC603 (nvwgf2umx) NVAPI_Thunk
0x00007FFB3FDF0397 (nvwgf2umx) NVAPI_Thunk
0x00007FFB3FDEF00E (nvwgf2umx) NVAPI_Thunk
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadow cascades and lights flicker when using Shadowmap Sampling
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
Resolution Note:
Fixed a crash that occurred due to kernel memory exhaustion when a texture was modified using Texture2D.Apply a high number of times within a single frame
Resolution Note (fix version 6000.5.0a4):
Fixed a crash that occurred due to kernel memory exhaustion when a texture was modified using Texture2D.Apply a high number of times within a single frame
Resolution Note (fix version 6000.4.0b5):
Fixed in 6000.4.0b5
Resolution Note (fix version 6000.3.6f1):
Fixed in 6000.3.6f1