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Under Consideration for 6000.5.X
Votes
0
Found in
2022.3.70f1
6000.0.65f1
6000.2.6f2
6000.3.3f1
6000.4.0b3
6000.5.0a5
Issue ID
UUM-126588
Regression
No
Crash when prewarming a shader with DX11 while using a UHD graphics device
How to reproduce:
1. Open the attached “IN-123783” project with command line argument “-force-d3d11“
2. Navigate to File > Build and Run
3. Observe the result
Reproducible with: 6000.2.6f2
Reproduced on: Windows 11
Not reproduced on: No other environment tested
Notes:
- Reproduced environment is from the customer's report.
- Not reproduced by CQA after testing on Windows 11
- The crash does not occur when prewarming the shaders on DX11 with: NVIDIA 3050, AMD Radeon RX 6800, NVIDIA 5060, AMD RX 7600
- The crash does not occur when prewarming shaders on DX12 with Intel UHD Graphics
First few lines of the stack trace:
0x00007FFB9B0D9752 (Unity) D3D12DeviceState::ApplyRenderTargets
0x00007FFB9B0E79E7 (Unity) D3D12DeviceState::Transition
0x00007FFB9B0A61F3 (Unity) D3D12CommandListWithState::ApplyStateClear
0x00007FFB9B0A9B2F (Unity) GfxDeviceD3D12Base::Clear
0x00007FFB9C8A2AF6 (Unity) GfxDeviceWorker::RunCommand
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