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Cameras (Camera.targetDisplay) render only to Display 0 in the Player wh...
Reproduction steps:1. Make sure at least two displays are available for testing2. Open the attached “IN-90909.zip” project3. Go to F... Read more
Windows player with a custom .exe file crashes in FixupD3D12SDKPath
Steps to reproduce:1. Load UnityPlayer.dll from another application, and call into UnityMain2. Observer a crash in FixupD3D12SDKPath... Read more
Crash on RaiseException when opening a specific Scene
Steps to reproduce:1. Open the “user’s attached project”2. Open the “TestVillageScene”3. After an hour or less, observe the crash Re... Read more
[DX12] Crash on D3D12RenderSubPassInfo::Begin when changing property val...
How to reproduce:1. Open the attached “IN-101727” project2. In the Project tab, “Settings” folder, select “PC_Renderer” asset3. In t... Read more
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when disabling "Allow FSR...
Reproduction steps:1. Open the attached “repro_IN-96121“ project2. Open the “Assets/OutdoorsScene.unity“ Scene3. Enter the Play Mode... Read more
DX12 Projects close and are not being created when creating XR Templates...
Steps to reproduce: Create a VR, AR or MR Template Project from Hub Open Game View OR if Editor defaults to DX11 Create a VR, Ar or ... Read more
Crash on D3D12GetInterface or freeze in Player built with Direct3D12 whe...
Reproduction steps:1. Open the attached “repro_IN-96085“ project2. Open the “Assets/ResourcesStatic/Scenes/StartScene.unity“ Scene3.... Read more
[UIToolkit][D3D12] Enabling a panel by changing style.display from None ...
Steps to reproduce:1. Open the attached project "UIToolkitBlipReproduction.zip"2. Have 2 connected physical/virtual displays3. Build... Read more
Screen tearing in Scene View when using DirectX12
How to reproduce: 1. Open the project “IN-97825_DX12-tearing“2. Go to Game View and in the Aspect options disable and enable back VS... Read more
Crash with multiple stack traces and memory leak when idle in Play mode
How to reproduce:1. Open the attached “IN-126306” project2. Open the “PushAwayDream“ scene3. Enter Play mode4. Open the Task Manager... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS