Search Issue Tracker
Active
Under Consideration for 2021.3.X, 2022.3.X, 6000.0.X, 6000.2.X, 6000.3.X, 6000.4.X
Votes
0
Found in
2021.3.50f1
2022.3.61f1
6000.0.46f1
6000.1.0b14
6000.2.0a8
6000.3.0a1
6000.4.0a1
6000.5.0a1
Issue ID
UUM-102574
Regression
No
Screen tearing in Scene View when using DirectX12
How to reproduce:
1. Open the project “IN-97825_DX12-tearing“
2. Go to Game View and in the Aspect options disable and enable back VSync
3. In the Scene View shake the camera by using right click on the mouse
Expected result: No screen tearing can be seen in the Scene View
Actual result: Screen tearing appears around the cube or generally in the Scene View
Reproducible with: 2021.3.50f1, 2022.1.0a1, 2022.3.61f1, 6000.0.46f1, 6000.1.0b14, 6000.2.0a8
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes:
- The tearing is inconsistent until it happens. Might take up to 10 times until reproduced. User experiences tearing every time
- Issue was tested on NVIDIA GeForce RTX 3050 Ti Laptop GPU
- DX11 does not produce tearing
- Resizing the Scene View window sometimes helps reproduce the issue
- Toggling VSync sometimes helps reproduce the issue
- Sometimes the tearing will just happen for a second and frames synchronize. Other times it is persistant
- User reports tearing specifically with VSync OFF while I experience tearing with both, usually VSync ON
- Dragging between different displays helps reproduce the issue
- GPU load seems to have an effect on the amount of tearing
- To reproduce the issue better, helps to not have Game View visible at the same time as the Scene View
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Add comment