Search Issue Tracker
In Progress
Fixed in 6000.0.66f1, 6000.3.4f1, 6000.4.0b4, 6000.5.0a4
Under Consideration for 2022.3.X
In Progress in 6000.5.X
Votes
0
Found in
2021.3.50f1
2022.3.61f1
6000.0.46f1
6000.1.0b14
6000.2.0a8
6000.3.0a1
6000.4.0a1
6000.5.0a1
Issue ID
UUM-102574
Regression
No
Screen tearing in Scene View when using DirectX12
How to reproduce:
1. Open the project “IN-97825_DX12-tearing“
2. Go to Game View and in the Aspect options disable and enable back VSync
3. In the Scene View shake the camera by using right click on the mouse
Expected result: No screen tearing can be seen in the Scene View
Actual result: Screen tearing appears around the cube or generally in the Scene View
Reproducible with: 2021.3.50f1, 2022.1.0a1, 2022.3.61f1, 6000.0.46f1, 6000.1.0b14, 6000.2.0a8
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes:
- The tearing is inconsistent until it happens. Might take up to 10 times until reproduced. User experiences tearing every time
- Issue was tested on NVIDIA GeForce RTX 3050 Ti Laptop GPU
- DX11 does not produce tearing
- Resizing the Scene View window sometimes helps reproduce the issue
- Toggling VSync sometimes helps reproduce the issue
- Sometimes the tearing will just happen for a second and frames synchronize. Other times it is persistant
- User reports tearing specifically with VSync OFF while I experience tearing with both, usually VSync ON
- Dragging between different displays helps reproduce the issue
- GPU load seems to have an effect on the amount of tearing
- To reproduce the issue better, helps to not have Game View visible at the same time as the Scene View
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Font character thickness does not adjust properly in UI Toolkit text when changing Bold Weight in Font Asset
- Multiple "[...] is inaccessible due to its protection level" errors are thrown when opening project with Unity Version Control installed
- Font character thickness does not adjust properly in UI Toolkit text when changing Bold Weight in Font Asset
- Sorting icons are tiny and misaligned in Import Activity window
- The Undo system does not record HideFlags.HideInHierarchy changes
Resolution Note (fix version 6000.5.0a4):
Fixed in 6000.5.0a4
Resolution Note (fix version 6000.4.0b4):
Fixed in 6000.4.0b4
Resolution Note (fix version 6000.3.4f1):
Fixed in 6000.3.4f1
Resolution Note (fix version 6000.0.66f1):
Fixed in 6000.0.66f1