Search Issue Tracker

0
votes
Fixed

[NVIDIA] D3D12 - HDRP DLSS resource state is reported incorrectly when w...

DirectX12

-

Jul 08, 2024

-

Version/s: 2022.3.37f1, 6000.0.10f1, 6000.1.0a7

Steps to reproduce:1. Open the attached project "dlss.zip"2. Open the Package Manager Window3. Select Packages, then select Built-in... Read more

1
votes
Fixed

The "Camera.Render" hangs the process of geometry baking in the textures...

DirectX12

-

Jul 16, 2024

-

Version/s: 6000.0.11f1, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1

How to reproduce:1. Open the “ReproCameraRender“ project2. Open the “OutdoorsScene“3. Open the “Assets“ folder in the Project window... Read more

10
votes
Active

"Use of GfxDeviceD3D12::UploadTextureSubData2D is forbidden during a ren...

DirectX12

-

Jul 24, 2024

-

Version/s: 6000.0.12f1, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

How to reproduce:1. Create a new project2. Make sure DX12 is selected as the Graphics API3. Observe the Console Expected results: No... Read more

0
votes
Fixed

Editor hangs during the Material conversion process from Built-In to HDR...

DirectX12

-

Jul 29, 2024

-

Version/s: 6000.0.13f1, 6000.1.0a7

Reproduction steps:1. Open the attached “ReproProj” project2. Open the HDRP Wizard via Windows -> Rendering -> HDRP Wizard3. C... Read more

0
votes
Fixed

Crash with multiple stack traces when opening a specific project for the...

DirectX12

-

Oct 14, 2025

-

Version/s: 6000.2.7f1, 6000.3.0a4, 6000.4.0a1, 6000.5.0a1

How to reproduce:1. Open the attached “IN-114956” project2. Observe the crash Reproducible with: 6000.2.0b2 (d4c40f50eb81), 6000.2.7... Read more

2
votes
Active

Editor crashes on D3D12GetInterface when repeatedly enabling and disabli...

DirectX12

-

Oct 13, 2025

-

Version/s: 6000.0.58f1, 6000.2.6f1, 6000.3.0b4, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mod... Read more

9
votes
Fixed

Allocated graphics memory does not get released when the Editor is out o...

DirectX12

-

Nov 04, 2024

-

Version/s: 2022.3.52f1, 6000.0.26f1, 6000.1.0a3, 6000.2.0a1

How to reproduce:1. Open the attached “IN-87923” project2. Open Task Manager3. In the menu bar of the Unity Editor, select “Test → E... Read more

1
votes
Fixed

D3D12 MainLight Shadowmap clear incorrectly when using UWP

DirectX12

-

Nov 26, 2024

-

Version/s: 6000.0.29f1, 6000.1.0a6, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

How to reproduce:1. Open the attached project "UWP shadow.zip"2. Build And Run the project for UWP3. Exit the Player4. Run the Build... Read more

3
votes
Active

Crash on NVAPI_Thunk when changing Player resolution while HDR display i...

DirectX12

-

Jan 03, 2025

-

Version/s: 2021.3.47f1, 2022.3.55f1, 6000.0.33f1, 6000.1.0b1, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

Reproduction steps:1. Make sure you have HDR enabled (“Display settings → Use HDR → On“ on Windows)2. Open the attached “repro_IN-87... Read more

0
votes
Active

Cameras (Camera.targetDisplay) render only to Display 0 in the Player wh...

DirectX12

-

Jan 22, 2025

-

Version/s: 6000.0.35f1, 6000.1.0b3, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

Reproduction steps:1. Make sure at least two displays are available for testing2. Open the attached “IN-90909.zip” project3. Go to F... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.