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[VR] Crash in physx::shdfnd::Foundation::getNamedAllocMap when hitting a...
To reproduce:1. Open the attached project;2. Build and run "DemoRegion" scene;3. Using HTC Vive controllers, shoot at the enemy. Exp... Read more
Scripting Define Symbols line does not change when using Undo command
To reproduce:1. Create a new project2. Go to Player settings > Other settings3. Find Scripting Define Symbol* line4. Write there ... Read more
[Win] Cursor.SetCursor takes more time when built to Windows than in editor
To reproduce:1. Open attached project2. Open scene3. Play scene and watch in the profiler how much Cursor.SetCursor takes4. Build th... Read more
[DX11] Bad OnGUI click position retrieval when in fullscreen
How to reproduce:1. Open the attached project2. Build example scene3. Launch it in fullscreen4. Try to get the hovering effect on th... Read more
[Deployment Management] Editor crashes when building a project for any p...
Editor crashes when building a project with Unity Project ID which enables services for any platform with services enabled Steps to ... Read more
[Vulkan] Built scene crash and SymGetSymFromAddr64 error: 'Attempt to ac...
To reproduce:1. Open project2. Go to Player Settings- > Other settings -> Graphics APIs for Windows. Make sure, that there is ... Read more
Regression: Unable to build Standalone to the folder outside of the project
Fix has been pulled to trunk and 5.5 Read more
[Windows] Make Mono the default Scripting Backend for Mac Standalone builds
When building on Windows OS to Mac Standalone Scripting backend does not change to Mono by default. Thus the error is shown in Build... Read more
GetComponentsInChildren<T> doesn't work on assets/prefabs when called in...
Make a prefab with child objects, then make an editor script where you try accessing the prefab calling GetComponentsInChildren<T... Read more
Full resolution windowed player on multiscreen setup is placed between m...
To reproduce:1. Open attached project2. Build and run windows standalone3. Select full resolution for your monitor4. Select windowed... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- Addressables Profiles and Analyze windows no minimum window size
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”