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Switching platform while in play mode throws InvalidOperationException
To reproduce:1. Create a new empty project2. Enter play mode3. Switch the platform4. Notice the exception in the console Read more
(HD SRP) Using DirectX12 does not render views and throws errors in console
Reproduction steps:1. Create a new project (set Template to High-End SRP) and open in Unity2. Go to Edit -> Project Settings ->... Read more
Externally modifying TimeManager.asset while the game is running in the ...
Unity tracks both time settings and the actual time in its TimeManager object. In the editor, updating the TimeManager.asset externa... Read more
Editor crashes when canceling building dialog when editor is compiling s...
To reproduce:1. Open attached project "CancelFBXimport.zip"2. Try building the project3. Cancel the build when editor starts compili... Read more
[Deployment] SplashScreen preview button does not refresh until mouse po...
SplashScreen preview button does not refresh until mouse pointer is hovering on it. Refer attached video Steps to reproduce:1) Creat... Read more
After errors correction in the script, the button to download Android mo...
Reproduction steps:1. Open the attached project;2. Delete 5 and 7 lines in the script "SinnesterSpawnPattern.cs";3. Build the projec... Read more
[Regression][PlayMode] 'Callback unregistration failed' error is thrown ...
Steps to repro: 1. Open Unity;2. Create new project and scene;3. Enter Play mode;4. Go to File -> Build Settings;5. Select PC, Ma... Read more
Symbols (PDB) no longer being shipped for non-Development Windows
Under previous versions of Unity the Windows Standalone player came with a .PDB file containing debug symbols for all variations of ... Read more
Editor is loading x86_64 folder DLLs when building for mobile
Repro: 1. Open & build the attached project for Android (on Unity Free).2. Build fails with an error: 'System.Net.Sockets' are s... Read more
Default resolution for standalone build is not correct when "Default is ...
By Design:On windows resolution is stored in the registry under keys such as "Software/<Company Name>/<Project Name>/Scr... Read more
All about bugs
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Latest issues
- UI Shader Graph throws 'UnityDisplayOrientationPreTransform' error when Android is the selected platform
- Editor memory leak when entering and exiting Play Mode in a blank URP project
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- LockBufferForWrite incorrectly rejects valid writes when GraphicsBuffer size exceeds 32-bit limit due to integer overflow