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0
votes
Not Reproducible

Build settings values should not be shared between platforms

Deployment Management

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Feb 12, 2014

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Version/s: 4.6.0b2

Profiling is a pro-only feature, so auto-connecting to profiler option causes problems on platform with Unity free licenses. Reprod... Read more

0
votes
Fixed

Sprites do not function correctly when game is built

Deployment Management

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Feb 20, 2014

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Version/s: 4.6.0b3

To reproduce: 1. Open attached project 2. Build and run Expected result: Everything looks the same way as in play mode (in editor) A... Read more

0
votes
Duplicate

Player Settings button spawns error message

Deployment Management

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Feb 27, 2014

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Version/s: 5.0.0a1

Player Settings button spawns the following error message: "Failed to find:enableHWStatistics UnityEditor.PlayerSettingsEditor:OnEn... Read more

0
votes
Fixed

Setting Time.captureFramerate is ignored when done in Awake

Deployment Management

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Mar 05, 2014

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Version/s: 4.3.4f1

To reproduce: 1) Download and open project 2) open scene "testcase_captureFramerate" 3) press play and note rotating cube at maximu... Read more

0
votes
Duplicate

Changing Player Settings doesn't affect consequent builds

Deployment Management

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Mar 21, 2014

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Version/s: 4.3.4f1

Duplicate of case 556409 Steps to repro: - open attached project and load "ResolutionFail" testscene (empty scene with GUIText info... Read more

0
votes
Fixed

Memory allocation assert when opening Mass Place Trees window

Deployment Management

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Mar 24, 2014

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Version/s: 5.0.0a3

Using the attached project: - Create a Terrain - In the Place Trees section of the Inspector, add a tree (from the Edit Trees... but... Read more

0
votes
Fixed

Blackscreen in standalone build when using Screen.SetResolution() and s...

Deployment Management

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Mar 26, 2014

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Version/s: 4.6.0b5

Steps to reproduce : - import the project attached - open the "Test" scene - build and run it and the standalone build will have a ... Read more

0
votes
Fixed

Going into Player Settings causes an error to be shown in the console

Deployment Management

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Mar 31, 2014

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Version/s: 5.0.0a4

Steps to repro: 1. Create a new project 2. Go to Edit -> Project settings -> Player Settings 3. Observe the error in the console: Fa... Read more

1
votes
Not Reproducible

After building a project, errors are thrown: "rcolorZero->backBuffer && ...

Deployment Management

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Apr 07, 2014

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Version/s: 5.0.0a5

To reproduce: 1. Open the attached project 2. Open the scene 3. Open the build settings 4. Add current scene 5. Build the project to... Read more

0
votes
Not Reproducible

Cannot build standalone, Could not load type 'UnityEngine.UI.InputField'

Deployment Management

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Apr 28, 2014

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Version/s: 4.6.0b8

Steps to reproduce : - import the project attached - go to Build Settings - select Build and notice the error in the console Read more

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